Java tutorial
/******************************************************************************* * Copyright (c) 2000, 2010 IBM Corporation and others. * * This program and the accompanying materials * are made available under the terms of the Eclipse Public License 2.0 * which accompanies this distribution, and is available at * https://www.eclipse.org/legal/epl-2.0/ * * SPDX-License-Identifier: EPL-2.0 * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ package org.eclipse.swt.graphics; import org.eclipse.swt.*; /** * This class is the abstract superclass of all graphics resource objects. * Resources created by the application must be disposed. * <p> * IMPORTANT: This class is intended to be subclassed <em>only</em> * within the SWT implementation. However, it has not been marked * final to allow those outside of the SWT development team to implement * patched versions of the class in order to get around specific * limitations in advance of when those limitations can be addressed * by the team. Any class built using subclassing to access the internals * of this class will likely fail to compile or run between releases and * may be strongly platform specific. Subclassing should not be attempted * without an intimate and detailed understanding of the workings of the * hierarchy. No support is provided for user-written classes which are * implemented as subclasses of this class. * </p> * * @see #dispose * @see #isDisposed * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a> * * @since 3.1 */ public abstract class Resource { /** * the device where this resource was created */ Device device; public Resource() { } Resource(Device device) { if (device == null) device = Device.getDevice(); if (device == null) SWT.error(SWT.ERROR_NULL_ARGUMENT); this.device = device; } void destroy() { } /** * Disposes of the operating system resources associated with * this resource. Applications must dispose of all resources * which they allocate. * This method does nothing if the resource is already disposed. */ public void dispose() { if (device == null) return; if (device.isDisposed()) return; destroy(); if (device.tracking) device.dispose_Object(this); device = null; } /** * Returns the <code>Device</code> where this resource was * created. * * @return <code>Device</code> the device of the receiver * * @since 3.2 */ public Device getDevice() { Device device = this.device; if (device == null || isDisposed()) SWT.error(SWT.ERROR_GRAPHIC_DISPOSED); return device; } void init() { if (device.tracking) device.new_Object(this); } /** * Returns <code>true</code> if the resource has been disposed, * and <code>false</code> otherwise. * <p> * This method gets the dispose state for the resource. * When a resource has been disposed, it is an error to * invoke any other method (except {@link #dispose()}) using the resource. * * @return <code>true</code> when the resource is disposed and <code>false</code> otherwise */ public abstract boolean isDisposed(); }