Java tutorial
/* * The MIT License (MIT) * * Copyright (c) 2016. Diorite (by Bartomiej Mazur (aka GotoFinal)) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package org.diorite.impl.server.connection; import java.math.BigInteger; import java.nio.charset.StandardCharsets; import java.security.KeyPair; import java.util.UUID; import org.apache.commons.lang3.builder.ToStringBuilder; import org.apache.commons.lang3.builder.ToStringStyle; import org.diorite.impl.DioriteCore; import org.diorite.impl.auth.GameProfileImpl; import org.diorite.impl.auth.GameProfiles; import org.diorite.impl.auth.exceptions.AuthenticationUnavailableException; import org.diorite.impl.connection.MinecraftEncryption; import org.diorite.impl.server.connection.listeners.LoginListener; import org.diorite.cfg.DioriteConfig.OnlineMode; public class ThreadPlayerLookupUUID extends Thread { private final LoginListener loginListener; private final Runnable onSuccess; public ThreadPlayerLookupUUID(final LoginListener loginListener, final String name, final Runnable onSuccess) { super(name); this.loginListener = loginListener; this.onSuccess = onSuccess; } @Override public void run() { final GameProfileImpl oldProfile = this.loginListener.getGameProfile(); try { if (this.loginListener.getOnlineMode() != OnlineMode.TRUE) // TODO { this.loginListener.setUUID(UUID.nameUUIDFromBytes( ("OfflinePlayer:" + oldProfile.getName()).getBytes(StandardCharsets.UTF_8))); this.allow(); return; } final KeyPair serverKeyPair = this.getServer().getKeyPair(); final String hash = new BigInteger(MinecraftEncryption.combineKeys(this.loginListener.getServerID(), serverKeyPair.getPublic(), this.loginListener.getSecretKey())).toString(16); final GameProfileImpl newProfile = this.getServer().getSessionService().hasJoinedServer(oldProfile, hash); this.loginListener.setGameProfile(newProfile); if (newProfile == null) { this.loginListener.disconnect("Failed to verify username!"); this.loginListener.getLogger() .error("Username '" + oldProfile.getName() + "' tried to join with an invalid session"); GameProfiles.addEmptyEntry(oldProfile.getName(), UUID.nameUUIDFromBytes( ("OfflinePlayer:" + oldProfile.getName()).getBytes(StandardCharsets.UTF_8))); return; } GameProfiles.addToCache(newProfile); this.allow(); } catch (final AuthenticationUnavailableException serverEx) { this.loginListener.disconnect("Authentication servers are down. Please try again later, sorry!"); this.loginListener.getLogger().error("Couldn't verify username because servers are unavailable"); } catch (final Exception e) { e.printStackTrace(); this.loginListener.disconnect("Failed to verify username!"); this.loginListener.getLogger() .error("Username '" + oldProfile.getName() + "' tried to join with an invalid session"); } } @Override public String toString() { return new ToStringBuilder(this, ToStringStyle.SHORT_PREFIX_STYLE).appendSuper(super.toString()) .append("loginListener", this.loginListener).toString(); } private void allow() { final GameProfileImpl profile = this.loginListener.getGameProfile(); //noinspection ObjectToString this.loginListener.getLogger() .info("Player " + profile.getName() + " (" + profile.getId() + ") [" + this.loginListener.getNetworkManager().getSocketAddress() + "] connected to server! (online-mode: " + this.loginListener.getOnlineMode() + ")"); this.loginListener.setProtocolState(LoginListener.ProtocolState.READY_TO_ACCEPT); this.onSuccess.run(); } public LoginListener getLoginListener() { return this.loginListener; } private DioriteCore getServer() { return this.loginListener.getCore(); } }