Java tutorial
/* * This file is part of Dynamic Surroundings, licensed under the MIT License (MIT). * * Copyright (c) OreCruncher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.blockartistry.mod.DynSurround.network; import org.blockartistry.mod.DynSurround.client.storm.StormProperties; import org.blockartistry.mod.DynSurround.util.PlayerUtils; import io.netty.buffer.ByteBuf; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; public final class PacketRainIntensity implements IMessage, IMessageHandler<PacketRainIntensity, IMessage> { /** * Strength of rainfall */ private float intensity; /** * Dimension where the rainfall is occurring */ private int dimension; public PacketRainIntensity() { } public PacketRainIntensity(final float intensity, final int dimension) { this.intensity = intensity; this.dimension = dimension; } public void fromBytes(final ByteBuf buf) { this.intensity = buf.readFloat(); this.dimension = buf.readInt(); } public void toBytes(final ByteBuf buf) { buf.writeFloat(this.intensity); buf.writeInt(this.dimension); } @Override public IMessage onMessage(final PacketRainIntensity message, final MessageContext ctx) { // If the player is in the dimension set the intensity. Otherwise // ignore. if (message.dimension == PlayerUtils.getClientPlayerDimension()) { StormProperties.setIntensity(message.intensity); } return null; } }