Java tutorial
/* * This file is part of Dynamic Surroundings, licensed under the MIT License (MIT). * * Copyright (c) OreCruncher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.blockartistry.mod.DynSurround.client.footsteps.engine.implem; import java.util.Random; import org.apache.commons.lang3.StringUtils; import org.blockartistry.mod.DynSurround.client.footsteps.engine.interfaces.IAcoustic; import org.blockartistry.mod.DynSurround.client.footsteps.engine.interfaces.EventType; import org.blockartistry.mod.DynSurround.client.footsteps.engine.interfaces.IOptions; import org.blockartistry.mod.DynSurround.client.footsteps.engine.interfaces.IOptions.Option; import org.blockartistry.mod.DynSurround.client.footsteps.engine.interfaces.ISoundPlayer; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class BasicAcoustic implements IAcoustic { protected String soundName; protected float volMin = 1f; protected float volMax = 1f; protected float pitchMin = 1f; protected float pitchMax = 1f; protected IOptions outputOptions; @Override public void playSound(final ISoundPlayer player, final Object location, final EventType event, final IOptions inputOptions) { // Special case for intentionally empty sounds (as opposed to fall back // sounds) if (StringUtils.isEmpty(this.soundName)) return; float volume = generateVolume(player.getRNG()); float pitch = generatePitch(player.getRNG()); if (inputOptions != null) { if (inputOptions.hasOption(Option.GLIDING_VOLUME)) { volume = this.volMin + (this.volMax - this.volMin) * (Float) inputOptions.getOption(Option.GLIDING_VOLUME); } if (inputOptions.hasOption(Option.GLIDING_PITCH)) { pitch = this.pitchMin + (this.pitchMax - this.pitchMin) * (Float) inputOptions.getOption(Option.GLIDING_PITCH); } } player.playSound(location, this.soundName, volume, pitch, this.outputOptions); } private float generateVolume(final Random rng) { return randAB(rng, this.volMin, this.volMax); } private float generatePitch(final Random rng) { return randAB(rng, this.pitchMin, this.pitchMax); } private float randAB(final Random rng, final float a, final float b) { if (a >= b) return a; return a + rng.nextFloat() * (b - a); } // public void setSoundName(final String soundName) { this.soundName = soundName; } public void setVolMin(final float volMin) { this.volMin = volMin; } public void setVolMax(final float volMax) { this.volMax = volMax; } public void setPitchMin(final float pitchMin) { this.pitchMin = pitchMin; } public void setPitchMax(final float pitchMax) { this.pitchMax = pitchMax; } }