Java tutorial
/* This file is part of Dynamic Surroundings, licensed under the MIT License (MIT). * * Copyright (c) OreCruncher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.blockartistry.lib.gui; import java.io.StringWriter; import java.nio.ByteBuffer; import javax.annotation.Nonnull; import javax.annotation.Nullable; import org.apache.commons.io.IOUtils; import org.blockartistry.lib.LibLog; import org.lwjgl.BufferUtils; import org.lwjgl.opengl.ARBFragmentShader; import org.lwjgl.opengl.ARBShaderObjects; import org.lwjgl.opengl.ARBVertexShader; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL20; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public final class ShaderUtils { private ShaderUtils() { } public static boolean useShaders() { // TODO: Option to turn off shaders return false; //OpenGlHelper.shadersSupported; } // Most of the code taken from the LWJGL wiki // http://wiki.lwjgl.org/wiki/GLSL_Shaders_with_LWJGL.html public static int createProgram(@Nullable final ResourceLocation vert, @Nullable final ResourceLocation frag) { int vertId = 0, fragId = 0, program; if (vert != null) vertId = createShader(vert, ARBVertexShader.GL_VERTEX_SHADER_ARB); if (frag != null) fragId = createShader(frag, ARBFragmentShader.GL_FRAGMENT_SHADER_ARB); program = OpenGlHelper.glCreateProgram(); if (program == 0) return 0; if (vert != null) OpenGlHelper.glAttachShader(program, vertId); if (frag != null) OpenGlHelper.glAttachShader(program, fragId); OpenGlHelper.glLinkProgram(program); if (OpenGlHelper.glGetProgrami(program, ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB) == GL11.GL_FALSE) { LibLog.log().error(getLogInfoProgram(program), null); return 0; } GL20.glValidateProgram(program); if (OpenGlHelper.glGetProgrami(program, ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB) == GL11.GL_FALSE) { LibLog.log().error(getLogInfoProgram(program), null); return 0; } OpenGlHelper.glDeleteShader(vertId); OpenGlHelper.glDeleteShader(fragId); OpenGlHelper.glUseProgram(0); return program; } private static int createShader(@Nullable final ResourceLocation location, final int shaderType) { int shader = 0; try { shader = OpenGlHelper.glCreateShader(shaderType); if (shader == 0) return 0; OpenGlHelper.glShaderSource(shader, readFileAsString(location)); OpenGlHelper.glCompileShader(shader); if (OpenGlHelper.glGetProgrami(shader, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE) throw new RuntimeException("Error creating shader: " + getShaderLogInfo(shader)); return shader; } catch (final Exception e) { OpenGlHelper.glDeleteProgram(shader); e.printStackTrace(); return -1; } } private static String getLogInfoProgram(int obj) { return OpenGlHelper.glGetProgramInfoLog(obj, OpenGlHelper.glGetProgrami(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB)); } private static String getShaderLogInfo(final int obj) { return OpenGlHelper.glGetShaderInfoLog(obj, OpenGlHelper.glGetShaderi(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB)); } private static ByteBuffer readFileAsString(@Nonnull final ResourceLocation location) throws Exception { final StringWriter strBuf = new StringWriter(); IOUtils.copy(Minecraft.getMinecraft().getResourceManager().getResource(location).getInputStream(), strBuf, "UTF-8"); final byte[] bytes = strBuf.toString().getBytes(); final ByteBuffer buffer = BufferUtils.createByteBuffer(bytes.length); buffer.put(bytes); buffer.position(0); return buffer; } }