Java tutorial
/* * This file is part of Dynamic Surroundings, licensed under the MIT License (MIT). * * Copyright (c) OreCruncher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.blockartistry.DynSurround.network; import javax.annotation.Nonnull; import javax.annotation.Nullable; import org.blockartistry.DynSurround.ModOptions; import org.blockartistry.DynSurround.api.events.FootstepEvent; import org.blockartistry.DynSurround.client.handlers.EnvironStateHandler.EnvironState; import io.netty.buffer.ByteBuf; import net.minecraft.entity.Entity; import net.minecraft.util.math.Vec3d; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class PacketDisplayFootprint implements IMessage { public static class PacketHandler implements IMessageHandler<PacketDisplayFootprint, IMessage> { @Override @Nullable public IMessage onMessage(@Nonnull final PacketDisplayFootprint message, @Nullable final MessageContext ctx) { // Don't forward if it the current player sent it if (!message.locus.isAssociatedEntity(EnvironState.getPlayer())) { Network.postEvent(new FootstepEvent.Display(message.locus.getCoords(), message.rotation, message.isRightFoot)); } return null; } } public static class PacketHandlerServer implements IMessageHandler<PacketDisplayFootprint, IMessage> { @Override @Nullable public IMessage onMessage(@Nonnull final PacketDisplayFootprint message, @Nullable final MessageContext ctx) { // No event - turn around quick and broadcast to necessary // clients. This should take place on a Netty thread. message.locus = new Locus(message.locus, ModOptions.specialEffectRange); Network.sendToAllAround(message.locus, message); return null; } } protected Locus locus; protected float rotation = 0F; protected boolean isRightFoot = false; public PacketDisplayFootprint() { } @SideOnly(Side.CLIENT) public PacketDisplayFootprint(@Nonnull final Entity entity, @Nonnull final Vec3d pos, final float rotation, final boolean rightFoot) { this.locus = new Locus(entity, pos, ModOptions.specialEffectRange); this.rotation = rotation; this.isRightFoot = rightFoot; } @Override public void fromBytes(@Nonnull final ByteBuf buf) { this.locus = new Locus(buf); this.rotation = buf.readFloat(); this.isRightFoot = buf.readBoolean(); } @Override public void toBytes(@Nonnull final ByteBuf buf) { this.locus.toBytes(buf); buf.writeFloat(this.rotation); buf.writeBoolean(this.isRightFoot); } }