Java tutorial
/* * This file is part of Dynamic Surroundings, licensed under the MIT License (MIT). * * Copyright (c) OreCruncher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.blockartistry.DynSurround.client.fx; import java.util.Random; import javax.annotation.Nonnull; import javax.annotation.Nullable; import org.apache.commons.lang3.StringUtils; import org.blockartistry.DynSurround.api.effects.BlockEffectType; import org.blockartistry.DynSurround.api.events.BlockEffectEvent; import org.blockartistry.DynSurround.registry.Evaluator; import net.minecraft.block.state.IBlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public abstract class BlockEffect implements ISpecialEffect { private int chance; protected String conditions = StringUtils.EMPTY; public BlockEffect() { this(100); } protected BlockEffect(final int chance) { this.chance = chance; } @Nonnull public abstract BlockEffectType getEffectType(); public void setConditions(@Nullable final String conditions) { this.conditions = conditions == null ? StringUtils.EMPTY : conditions.intern(); } @Nonnull public String getConditions() { return this.conditions; } public void setChance(final int chance) { this.chance = chance; } public int getChance() { return this.chance; } public boolean alwaysExecute() { return this.chance == 0; } /** * Determines if the effect can trigger. Classes that override this method should * make sure to call the parent last to avoid necessary CPU churn related to * the script check. */ @Override public boolean canTrigger(@Nonnull final IBlockState state, @Nonnull final World world, @Nonnull final BlockPos pos, @Nonnull final Random random) { if (!alwaysExecute() && random.nextInt(getChance()) != 0) return false; if (Evaluator.check(getConditions())) { final BlockEffectEvent event = new BlockEffectEvent(world, getEffectType(), pos); return !MinecraftForge.EVENT_BUS.post(event); } return false; } /** * Override to provide the body of the effect that is to take place. */ @Override public abstract void doEffect(@Nonnull final IBlockState state, @Nonnull final World world, @Nonnull final BlockPos pos, @Nonnull final Random random); @Override @Nonnull public String toString() { final StringBuilder builder = new StringBuilder(); builder.append("type: ").append(getEffectType().getName()); builder.append(" conditions: [").append(getConditions()).append(']'); builder.append("; chance:").append(getChance()); builder.append(' ').append(this.getClass().getSimpleName()); return builder.toString(); } }