Java tutorial
/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.tez.dag.app.speculate; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentMap; import java.util.concurrent.atomic.AtomicReference; import org.apache.hadoop.conf.Configuration; import org.apache.tez.dag.app.AppContext; import org.apache.tez.dag.app.dag.event.TaskAttemptEventStatusUpdate.TaskAttemptStatus; import org.apache.tez.dag.records.TezTaskAttemptID; import org.apache.tez.mapreduce.hadoop.MRJobConfig; /** * This estimator exponentially smooths the rate of progress versus wallclock * time. Conceivably we could write an estimator that smooths time per * unit progress, and get different results. */ public class ExponentiallySmoothedTaskRuntimeEstimator extends StartEndTimesBase { private final ConcurrentMap<TezTaskAttemptID, AtomicReference<EstimateVector>> estimates = new ConcurrentHashMap<TezTaskAttemptID, AtomicReference<EstimateVector>>(); private SmoothedValue smoothedValue; private long lambda; public enum SmoothedValue { RATE, TIME_PER_UNIT_PROGRESS } ExponentiallySmoothedTaskRuntimeEstimator(long lambda, SmoothedValue smoothedValue) { super(); this.smoothedValue = smoothedValue; this.lambda = lambda; } public ExponentiallySmoothedTaskRuntimeEstimator() { super(); } // immutable private class EstimateVector { final double value; final float basedOnProgress; final long atTime; EstimateVector(double value, float basedOnProgress, long atTime) { this.value = value; this.basedOnProgress = basedOnProgress; this.atTime = atTime; } EstimateVector incorporate(float newProgress, long newAtTime) { if (newAtTime <= atTime || newProgress < basedOnProgress) { return this; } double oldWeighting = value < 0.0 ? 0.0 : Math.exp(((double) (newAtTime - atTime)) / lambda); double newRead = (newProgress - basedOnProgress) / (newAtTime - atTime); if (smoothedValue == SmoothedValue.TIME_PER_UNIT_PROGRESS) { newRead = 1.0 / newRead; } return new EstimateVector(value * oldWeighting + newRead * (1.0 - oldWeighting), newProgress, newAtTime); } } private void incorporateReading(TezTaskAttemptID attemptID, float newProgress, long newTime) { //TODO: Refactor this method, it seems more complicated than necessary. AtomicReference<EstimateVector> vectorRef = estimates.get(attemptID); if (vectorRef == null) { estimates.putIfAbsent(attemptID, new AtomicReference<EstimateVector>(null)); incorporateReading(attemptID, newProgress, newTime); return; } EstimateVector oldVector = vectorRef.get(); if (oldVector == null) { if (vectorRef.compareAndSet(null, new EstimateVector(-1.0, 0.0F, Long.MIN_VALUE))) { return; } incorporateReading(attemptID, newProgress, newTime); return; } while (!vectorRef.compareAndSet(oldVector, oldVector.incorporate(newProgress, newTime))) { oldVector = vectorRef.get(); } } private EstimateVector getEstimateVector(TezTaskAttemptID attemptID) { AtomicReference<EstimateVector> vectorRef = estimates.get(attemptID); if (vectorRef == null) { return null; } return vectorRef.get(); } @Override public void contextualize(Configuration conf, AppContext context) { super.contextualize(conf, context); lambda = conf.getLong(MRJobConfig.MR_AM_TASK_ESTIMATOR_SMOOTH_LAMBDA_MS, MRJobConfig.DEFAULT_MR_AM_TASK_ESTIMATOR_SMOOTH_LAMBDA_MS); smoothedValue = conf.getBoolean(MRJobConfig.MR_AM_TASK_ESTIMATOR_EXPONENTIAL_RATE_ENABLE, true) ? SmoothedValue.RATE : SmoothedValue.TIME_PER_UNIT_PROGRESS; } @Override public long estimatedRuntime(TezTaskAttemptID id) { Long startTime = (Long) startTimes.get(id); if (startTime == null) { return -1L; } EstimateVector vector = getEstimateVector(id); if (vector == null) { return -1L; } long sunkTime = vector.atTime - startTime; double value = vector.value; float progress = vector.basedOnProgress; if (value == 0) { return -1L; } double rate = smoothedValue == SmoothedValue.RATE ? value : 1.0 / value; if (rate == 0.0) { return -1L; } double remainingTime = (1.0 - progress) / rate; return sunkTime + (long) remainingTime; } @Override public long runtimeEstimateVariance(TezTaskAttemptID id) { return -1L; } @Override public void updateAttempt(TaskAttemptStatus status, long timestamp) { super.updateAttempt(status, timestamp); TezTaskAttemptID attemptID = status.id; float progress = status.progress; incorporateReading(attemptID, progress, timestamp); } }