Java tutorial
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.spark.launcher; import java.util.Optional; /** * A handle to a running Spark application. * <p> * Provides runtime information about the underlying Spark application, and actions to control it. * * @since 1.6.0 */ public interface SparkAppHandle { /** * Represents the application's state. A state can be "final", in which case it will not change * after it's reached, and means the application is not running anymore. * * @since 1.6.0 */ enum State { /** The application has not reported back yet. */ UNKNOWN(false), /** The application has connected to the handle. */ CONNECTED(false), /** The application has been submitted to the cluster. */ SUBMITTED(false), /** The application is running. */ RUNNING(false), /** The application finished with a successful status. */ FINISHED(true), /** The application finished with a failed status. */ FAILED(true), /** The application was killed. */ KILLED(true), /** The Spark Submit JVM exited with a unknown status. */ LOST(true); private final boolean isFinal; State(boolean isFinal) { this.isFinal = isFinal; } /** * Whether this state is a final state, meaning the application is not running anymore * once it's reached. */ public boolean isFinal() { return isFinal; } } /** * Adds a listener to be notified of changes to the handle's information. Listeners will be called * from the thread processing updates from the application, so they should avoid blocking or * long-running operations. * * @param l Listener to add. */ void addListener(Listener l); /** Returns the current application state. */ State getState(); /** Returns the application ID, or <code>null</code> if not yet known. */ String getAppId(); /** * Asks the application to stop. This is best-effort, since the application may fail to receive * or act on the command. Callers should watch for a state transition that indicates the * application has really stopped. */ void stop(); /** * Tries to kill the underlying application. Implies {@link #disconnect()}. This will not send * a {@link #stop()} message to the application, so it's recommended that users first try to * stop the application cleanly and only resort to this method if that fails. */ void kill(); /** * Disconnects the handle from the application, without stopping it. After this method is called, * the handle will not be able to communicate with the application anymore. */ void disconnect(); /** * If the application failed due to an error, return the underlying error. If the app * succeeded, this method returns an empty {@link Optional}. */ Optional<Throwable> getError(); /** * Listener for updates to a handle's state. The callbacks do not receive information about * what exactly has changed, just that an update has occurred. * * @since 1.6.0 */ public interface Listener { /** * Callback for changes in the handle's state. * * @param handle The updated handle. * @see SparkAppHandle#getState() */ void stateChanged(SparkAppHandle handle); /** * Callback for changes in any information that is not the handle's state. * * @param handle The updated handle. */ void infoChanged(SparkAppHandle handle); } }