org.apache.hadoop.util.Progress.java Source code

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/**
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.apache.hadoop.util;

import java.util.ArrayList;

import org.apache.hadoop.classification.InterfaceAudience;
import org.apache.hadoop.classification.InterfaceStability;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/** Utility to assist with generation of progress reports.  Applications build
 * a hierarchy of {@link Progress} instances, each modelling a phase of
 * execution.  The root is constructed with {@link #Progress()}.  Nodes for
 * sub-phases are created by calling {@link #addPhase()}.
 */
@InterfaceAudience.LimitedPrivate({ "MapReduce" })
@InterfaceStability.Unstable
public class Progress {
    private static final Logger LOG = LoggerFactory.getLogger(Progress.class);
    private String status = "";
    private float progress;
    private int currentPhase;
    private ArrayList<Progress> phases = new ArrayList<Progress>();
    private Progress parent;

    // Each phase can have different progress weightage. For example, in
    // Map Task, map phase accounts for 66.7% and sort phase for 33.3%.
    // User needs to give weightages as parameters to all phases(when adding
    // phases) in a Progress object, if he wants to give weightage to any of the
    // phases. So when nodes are added without specifying weightage, it means 
    // fixed weightage for all phases.
    private boolean fixedWeightageForAllPhases = false;
    private float progressPerPhase = 0.0f;
    private ArrayList<Float> progressWeightagesForPhases = new ArrayList<Float>();

    /** Creates a new root node. */
    public Progress() {
    }

    /** Adds a named node to the tree. */
    public Progress addPhase(String status) {
        Progress phase = addPhase();
        phase.setStatus(status);
        return phase;
    }

    /** Adds a node to the tree. Gives equal weightage to all phases */
    public synchronized Progress addPhase() {
        Progress phase = addNewPhase();
        // set equal weightage for all phases
        progressPerPhase = 1.0f / phases.size();
        fixedWeightageForAllPhases = true;
        return phase;
    }

    /** Adds a new phase. Caller needs to set progress weightage */
    private synchronized Progress addNewPhase() {
        Progress phase = new Progress();
        phases.add(phase);
        phase.setParent(this);
        return phase;
    }

    /** Adds a named node with a specified progress weightage to the tree. */
    public Progress addPhase(String status, float weightage) {
        Progress phase = addPhase(weightage);
        phase.setStatus(status);

        return phase;
    }

    /** Adds a node with a specified progress weightage to the tree. */
    public synchronized Progress addPhase(float weightage) {
        Progress phase = new Progress();
        progressWeightagesForPhases.add(weightage);
        phases.add(phase);
        phase.setParent(this);

        // Ensure that the sum of weightages does not cross 1.0
        float sum = 0;
        for (int i = 0; i < phases.size(); i++) {
            sum += progressWeightagesForPhases.get(i);
        }
        if (sum > 1.0) {
            LOG.warn("Sum of weightages can not be more than 1.0; But sum = " + sum);
        }

        return phase;
    }

    /** Adds n nodes to the tree. Gives equal weightage to all phases */
    public synchronized void addPhases(int n) {
        for (int i = 0; i < n; i++) {
            addNewPhase();
        }
        // set equal weightage for all phases
        progressPerPhase = 1.0f / phases.size();
        fixedWeightageForAllPhases = true;
    }

    /**
     * returns progress weightage of the given phase
     * @param phaseNum the phase number of the phase(child node) for which we need
     *                 progress weightage
     * @return returns the progress weightage of the specified phase
     */
    float getProgressWeightage(int phaseNum) {
        if (fixedWeightageForAllPhases) {
            return progressPerPhase; // all phases are of equal weightage
        }
        return progressWeightagesForPhases.get(phaseNum);
    }

    synchronized Progress getParent() {
        return parent;
    }

    synchronized void setParent(Progress parent) {
        this.parent = parent;
    }

    /** Called during execution to move to the next phase at this level in the
     * tree. */
    public synchronized void startNextPhase() {
        currentPhase++;
    }

    /** Returns the current sub-node executing. */
    public synchronized Progress phase() {
        return phases.get(currentPhase);
    }

    /** Completes this node, moving the parent node to its next child. */
    public void complete() {
        // we have to traverse up to our parent, so be careful about locking.
        Progress myParent;
        synchronized (this) {
            progress = 1.0f;
            myParent = parent;
        }
        if (myParent != null) {
            // this will synchronize on the parent, so we make sure we release
            // our lock before getting the parent's, since we're traversing 
            // against the normal traversal direction used by get() or toString().
            // We don't need transactional semantics, so we're OK doing this. 
            myParent.startNextPhase();
        }
    }

    /** Called during execution on a leaf node to set its progress. */
    public synchronized void set(float progress) {
        if (Float.isNaN(progress)) {
            progress = 0;
            LOG.debug("Illegal progress value found, progress is Float.NaN. " + "Progress will be changed to 0");
        } else if (progress == Float.NEGATIVE_INFINITY) {
            progress = 0;
            LOG.debug("Illegal progress value found, progress is "
                    + "Float.NEGATIVE_INFINITY. Progress will be changed to 0");
        } else if (progress < 0) {
            progress = 0;
            LOG.debug("Illegal progress value found, progress is less than 0." + " Progress will be changed to 0");
        } else if (progress > 1) {
            progress = 1;
            LOG.debug(
                    "Illegal progress value found, progress is larger than 1." + " Progress will be changed to 1");
        } else if (progress == Float.POSITIVE_INFINITY) {
            progress = 1;
            LOG.debug("Illegal progress value found, progress is "
                    + "Float.POSITIVE_INFINITY. Progress will be changed to 1");
        }
        this.progress = progress;
    }

    /** Returns the overall progress of the root. */
    // this method probably does not need to be synchronized as getInternal() is
    // synchronized and the node's parent never changes. Still, it doesn't hurt. 
    public synchronized float get() {
        Progress node = this;
        while (node.getParent() != null) { // find the root
            node = parent;
        }
        return node.getInternal();
    }

    /**
     * Returns progress in this node. get() would give overall progress of the
     * root node(not just given current node).
     */
    public synchronized float getProgress() {
        return getInternal();
    }

    /** Computes progress in this node. */
    private synchronized float getInternal() {
        int phaseCount = phases.size();
        if (phaseCount != 0) {
            float subProgress = 0.0f;
            float progressFromCurrentPhase = 0.0f;
            if (currentPhase < phaseCount) {
                subProgress = phase().getInternal();
                progressFromCurrentPhase = getProgressWeightage(currentPhase) * subProgress;
            }

            float progressFromCompletedPhases = 0.0f;
            if (fixedWeightageForAllPhases) { // same progress weightage for each phase
                progressFromCompletedPhases = progressPerPhase * currentPhase;
            } else {
                for (int i = 0; i < currentPhase; i++) {
                    // progress weightages of phases could be different. Add them
                    progressFromCompletedPhases += getProgressWeightage(i);
                }
            }
            return progressFromCompletedPhases + progressFromCurrentPhase;
        } else {
            return progress;
        }
    }

    public synchronized void setStatus(String status) {
        this.status = status;
    }

    @Override
    public String toString() {
        StringBuilder result = new StringBuilder();
        toString(result);
        return result.toString();
    }

    private synchronized void toString(StringBuilder buffer) {
        buffer.append(status);
        if (phases.size() != 0 && currentPhase < phases.size()) {
            buffer.append(" > ");
            phase().toString(buffer);
        }
    }

}