org.apache.hadoop.util.PriorityQueue.java Source code

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/**
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.apache.hadoop.util;

import org.apache.hadoop.classification.InterfaceAudience;
import org.apache.hadoop.classification.InterfaceStability;

/** A PriorityQueue maintains a partial ordering of its elements such that the
  least element can always be found in constant time.  Put()'s and pop()'s
  require log(size) time. */
@InterfaceAudience.Private
@InterfaceStability.Unstable
public abstract class PriorityQueue<T> {
    private T[] heap;
    private int size;
    private int maxSize;

    /** Determines the ordering of objects in this priority queue.  Subclasses
        must define this one method. */
    protected abstract boolean lessThan(Object a, Object b);

    /** Subclass constructors must call this. */
    @SuppressWarnings("unchecked")
    protected final void initialize(int maxSize) {
        size = 0;
        int heapSize = maxSize + 1;
        heap = (T[]) new Object[heapSize];
        this.maxSize = maxSize;
    }

    /**
     * Adds an Object to a PriorityQueue in log(size) time.
     * If one tries to add more objects than maxSize from initialize
     * a RuntimeException (ArrayIndexOutOfBound) is thrown.
     */
    public final void put(T element) {
        size++;
        heap[size] = element;
        upHeap();
    }

    /**
     * Adds element to the PriorityQueue in log(size) time if either
     * the PriorityQueue is not full, or not lessThan(element, top()).
     * @param element
     * @return true if element is added, false otherwise.
     */
    public boolean insert(T element) {
        if (size < maxSize) {
            put(element);
            return true;
        } else if (size > 0 && !lessThan(element, top())) {
            heap[1] = element;
            adjustTop();
            return true;
        } else
            return false;
    }

    /** Returns the least element of the PriorityQueue in constant time. */
    public final T top() {
        if (size > 0)
            return heap[1];
        else
            return null;
    }

    /** Removes and returns the least element of the PriorityQueue in log(size)
        time. */
    public final T pop() {
        if (size > 0) {
            T result = heap[1]; // save first value
            heap[1] = heap[size]; // move last to first
            heap[size] = null; // permit GC of objects
            size--;
            downHeap(); // adjust heap
            return result;
        } else
            return null;
    }

    /** Should be called when the Object at top changes values.  Still log(n)
     * worst case, but it's at least twice as fast to <pre>
     *  { pq.top().change(); pq.adjustTop(); }
     * </pre> instead of <pre>
     *  { o = pq.pop(); o.change(); pq.push(o); }
     * </pre>
     */
    public final void adjustTop() {
        downHeap();
    }

    /** Returns the number of elements currently stored in the PriorityQueue. */
    public final int size() {
        return size;
    }

    /** Removes all entries from the PriorityQueue. */
    public final void clear() {
        for (int i = 0; i <= size; i++)
            heap[i] = null;
        size = 0;
    }

    private final void upHeap() {
        int i = size;
        T node = heap[i]; // save bottom node
        int j = i >>> 1;
        while (j > 0 && lessThan(node, heap[j])) {
            heap[i] = heap[j]; // shift parents down
            i = j;
            j = j >>> 1;
        }
        heap[i] = node; // install saved node
    }

    private final void downHeap() {
        int i = 1;
        T node = heap[i]; // save top node
        int j = i << 1; // find smaller child
        int k = j + 1;
        if (k <= size && lessThan(heap[k], heap[j])) {
            j = k;
        }
        while (j <= size && lessThan(heap[j], node)) {
            heap[i] = heap[j]; // shift up child
            i = j;
            j = i << 1;
            k = j + 1;
            if (k <= size && lessThan(heap[k], heap[j])) {
                j = k;
            }
        }
        heap[i] = node; // install saved node
    }
}