Java tutorial
/* * Copyright (c) 2015 Shervin Asgari * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package no.asgari.civilization.server.model; import com.fasterxml.jackson.annotation.JsonIgnore; import com.fasterxml.jackson.annotation.JsonRootName; import com.fasterxml.jackson.databind.annotation.JsonDeserialize; import com.fasterxml.jackson.databind.annotation.JsonSerialize; import com.fasterxml.jackson.datatype.jsr310.deser.LocalDateTimeDeserializer; import com.fasterxml.jackson.datatype.jsr310.ser.LocalDateTimeSerializer; import lombok.Data; import lombok.NoArgsConstructor; import org.hibernate.validator.constraints.NotBlank; import javax.validation.constraints.NotNull; import java.time.LocalDateTime; /** * This class is used in GameLog to show what item have been drawn * <p> * It will support undo of draws, which will put the item back in the deck and shuffle * Each draw will have a collection of Undo, which contains information about a possible undo with votes and outcome * <p> * <T> - Typically implementation of Unit, Item, or Tech */ @NoArgsConstructor @JsonRootName(value = "draw") @Data //TODO Draw is not a good name really. Its really more a UndoableItem public class Draw<T extends Item> { public static final String COL_NAME = "draw"; /** * Typically implementation of Unit or Item. Should have #getSheetName() to determine the type */ @NotNull private T item; public Draw(String pbfId, String playerId) { this.pbfId = pbfId; this.playerId = playerId; created = LocalDateTime.now(); } @JsonSerialize(using = LocalDateTimeSerializer.class) @JsonDeserialize(using = LocalDateTimeDeserializer.class) private LocalDateTime created; /** * The user that made the draw. Its always a player that initiates a draw, so this cannot be blank. */ @NotBlank private String playerId; /** * A draw must always belong to a game. The pbf game id */ @NotBlank private String pbfId; /** * If null, then no undo has been performed */ private Undo undo = null; private String gameLogId; /** * Returns true if undo has been requested */ @JsonIgnore private boolean isUndoInitiated() { return undo != null; } }