Java tutorial
package nightkosh.gravestone_extended.models.block; import net.minecraft.entity.Entity; import nightkosh.gravestone.models.ModelBaseAdapter; import nightkosh.gravestone.models.ModelRendererSkull; import nightkosh.gravestone_extended.core.Resources; import nightkosh.gravestone_extended.renderer.tileentity.TileEntityMemorialRenderer; import org.lwjgl.opengl.GL11; /** * GraveStone mod * * @author NightKosh * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) */ public class ModelSkullCandle extends ModelBaseAdapter { private ModelRendererSkull skull; private ModelCandle candle; public ModelSkullCandle() { skull = new ModelRendererSkull(this); textureWidth = 32; textureHeight = 32; candle = new ModelCandle(); } /** * Sets the models various rotation angles then renders the model. */ @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); skull.render(f5); candle.render(entity, f, f1, f2, f3, f4, f5); } public void renderAll(ModelRendererSkull.EnumSkullType skullType) { skull.renderWithTexture(0.0625F, skullType); TileEntityMemorialRenderer.instance.bindTextureByName(Resources.CANDLE); GL11.glPushMatrix(); GL11.glTranslated(0, -0.34, -0.07); candle.renderAll(); GL11.glPopMatrix(); } }