Java tutorial
/* * The MIT License * * Copyright 2016 Volchkov Andrey. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package net.wolf.wljglplayground; import java.io.IOException; import java.util.List; import net.wolf.wljglplayground.shader.ShaderGLSL; import net.wolf.wljglplayground.shader.ProgramGLSL; import java.util.Objects; import java.util.logging.Level; import java.util.stream.Collectors; import java.util.stream.IntStream; import net.wolf.wljglplayground.input.CameraCursorHandler; import net.wolf.wljglplayground.input.CameraKeyHandler; import net.wolf.wljglplayground.object.Camera; import net.wolf.wljglplayground.object.BoxMesh; import net.wolf.wljglplayground.object.ColorMaterial; import net.wolf.wljglplayground.object.Light3d; import net.wolf.wljglplayground.object.Mesh3d; import net.wolf.wljglplayground.object.PlaneMesh; import net.wolf.wljglplayground.object.Simple3dObject; import net.wolf.wljglplayground.object.Skybox; import net.wolf.wljglplayground.object.SphereMesh; import net.wolf.wljglplayground.object.TexMaterial; import net.wolf.wljglplayground.object.Texture; import net.wolf.wljglplayground.util.Timer; import org.joml.Matrix4f; import org.joml.Vector3f; import org.lwjgl.glfw.GLFW; import static org.lwjgl.opengl.GL11.*; import static org.lwjgl.glfw.GLFW.glfwMakeContextCurrent; import static org.lwjgl.glfw.GLFW.glfwSwapBuffers; import static org.lwjgl.glfw.GLFW.glfwSwapInterval; import org.lwjgl.opengl.GL; import org.lwjgl.opengl.GLUtil; import org.lwjgl.system.Callback; import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * * @author Volchkov Andrey */ public class PlayRenderer implements Runnable { private static final Logger LOG = LoggerFactory.getLogger(PlayRenderer.class); private final long window; private final Object lock; private final PlayScene scene; private volatile boolean destroyed; private Callback debugProc; private int height; private int width; private CameraKeyHandler cameraMover; private CameraCursorHandler cameraCursorHandler; public PlayRenderer(long window, Object lock, PlayScene scene) { this.window = window; this.lock = lock; this.scene = scene; } public void setViewPortSize(int width, int height) { this.width = width; this.height = height; } public void setCameraMover(CameraKeyHandler cameraMover) { this.cameraMover = cameraMover; } public void setCameraCursorHandler(CameraCursorHandler cameraCursorHandler) { this.cameraCursorHandler = cameraCursorHandler; } public void destroy() { LOG.debug("Renderer destroying"); this.destroyed = true; } public void init() { glfwMakeContextCurrent(window); GL.createCapabilities(); debugProc = GLUtil.setupDebugMessageCallback(); String glVersionString = glGetString(GL_VERSION); LOG.info(glVersionString); glfwSwapInterval(0); glEnable(GL_DEPTH_TEST); glViewport(0, 0, width, height); scene.initScene(width, height); } @Override public void run() { init(); Timer timer = Timer.getTimer(); timer.start(); while (!destroyed) { float deltaTime = timer.elapsedTime(); cameraMover.apply(scene.getCamera(), 1.0f * deltaTime); cameraCursorHandler.apply(scene.getCamera()); //set viewport glViewport(0, 0, width, height); //clear buffers glClearColor(0.3f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //draw scene scene.drawFrame(deltaTime, timer.currentTime()); synchronized (lock) { if (!destroyed) { glfwSwapBuffers(window); } } //ts = System.nanoTime() - ts; //LOG.debug("Frame time {}", TimeUnit.NANOSECONDS.toMicros(ts)); } scene.destroyScene(); } public void close() { if (Objects.nonNull(debugProc)) { debugProc.free(); } } }