Java tutorial
/* * Trident - A Multithreaded Server Alternative * Copyright 2014 The TridentSDK Team * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package net.tridentsdk.server.packets.play.out; import io.netty.buffer.ByteBuf; import net.tridentsdk.Position; import net.tridentsdk.server.netty.Codec; import net.tridentsdk.server.netty.packet.OutPacket; import net.tridentsdk.util.Vector; public class PacketPlayOutParticle extends OutPacket { protected int particleId; protected boolean distance; protected Position loc; protected Vector offset; // d - (d * Random#nextGaussian()) protected float particleData; protected int[] data; @Override public int id() { return 0x2A; } public int particleId() { return this.particleId; } public boolean isDistance() { return this.distance; } public Position location() { return this.loc; } public Vector offset() { return this.offset; } public float particleData() { return this.particleData; } public int[] data() { return this.data; } @Override public void encode(ByteBuf buf) { buf.writeInt(this.particleId); buf.writeBoolean(this.distance); buf.writeFloat((float) this.loc.x()); buf.writeFloat((float) this.loc.y()); buf.writeFloat((float) this.loc.z()); buf.writeFloat((float) this.offset.x()); buf.writeFloat((float) this.offset.y()); buf.writeFloat((float) this.offset.z()); buf.writeFloat(this.particleData); buf.writeInt(this.data.length); for (int i : this.data) { Codec.writeVarInt32(buf, i); } } }