Java tutorial
/* * Trident - A Multithreaded Server Alternative * Copyright 2014 The TridentSDK Team * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package net.tridentsdk.server.packets.play.in; import io.netty.buffer.ByteBuf; import net.tridentsdk.Handler; import net.tridentsdk.Position; import net.tridentsdk.event.player.PlayerMoveEvent; import net.tridentsdk.server.netty.ClientConnection; import net.tridentsdk.server.netty.packet.InPacket; import net.tridentsdk.server.netty.packet.Packet; import net.tridentsdk.server.packets.play.out.PacketPlayOutEntityTeleport; import net.tridentsdk.server.player.PlayerConnection; import net.tridentsdk.server.player.TridentPlayer; /** * This packet is sent when the player wishes updates the player's XYZ position on the server. */ public class PacketPlayInPlayerMove extends InPacket { /** * Updated location, Y is the feet location */ protected Position location; /** * Wether the player is on the ground or not */ protected boolean onGround; @Override public int id() { return 0x04; } @Override public Packet decode(ByteBuf buf) { double x = buf.readDouble(); double y = buf.readDouble(); double z = buf.readDouble(); this.location = Position.create(null, x, y, z); // TODO: Get the player's world this.onGround = buf.readBoolean(); return this; } public Position location() { return this.location; } public boolean onGround() { return this.onGround; } @Override public void handleReceived(ClientConnection connection) { TridentPlayer player = ((PlayerConnection) connection).player(); this.location.setWorld(player.world()); Position from = player.position(); Position to = this.location; PlayerMoveEvent event = new PlayerMoveEvent(player, from, to); Handler.forEvents().fire(event); if (event.isIgnored()) { PacketPlayOutEntityTeleport cancel = new PacketPlayOutEntityTeleport(); cancel.set("entityId", player.entityId()).set("location", from).set("onGround", player.onGround()); TridentPlayer.sendAll(cancel); return; } player.setPosition(to); } }