Java tutorial
/* * Trident - A Multithreaded Server Alternative * Copyright 2014 The TridentSDK Team * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package net.tridentsdk.server.packets.play.in; import io.netty.buffer.ByteBuf; import net.tridentsdk.Handler; import net.tridentsdk.Position; import net.tridentsdk.event.Cancellable; import net.tridentsdk.event.Event; import net.tridentsdk.event.player.PlayerMoveEvent; import net.tridentsdk.server.netty.ClientConnection; import net.tridentsdk.server.netty.packet.Packet; import net.tridentsdk.server.packets.play.out.PacketPlayOutEntityTeleport; import net.tridentsdk.server.player.PlayerConnection; import net.tridentsdk.server.player.TridentPlayer; /** * Packet sent when player moved both x, y, z and yaw, and pitch. */ public class PacketPlayInPlayerCompleteMove extends PacketPlayInPlayerMove { /** * New yaw of the client */ protected float newYaw; /** * New pitch of the client */ protected float newPitch; @Override public int id() { return 0x06; } @Override public Packet decode(ByteBuf buf) { double x = buf.readDouble(); double y = buf.readDouble(); double z = buf.readDouble(); super.location = Position.create(null, x, y, z); this.newYaw = buf.readFloat(); this.newPitch = buf.readFloat(); super.onGround = buf.readBoolean(); return this; } @Override public void handleReceived(ClientConnection connection) { TridentPlayer player = ((PlayerConnection) connection).player(); super.location.setWorld(player.world()); Event event = new PlayerMoveEvent(player, player.position(), super.location); Handler.forEvents().fire(event); if (((Cancellable) event).isIgnored()) { PacketPlayOutEntityTeleport packet = new PacketPlayOutEntityTeleport(); packet.set("entityId", player.entityId()); packet.set("location", player.position()); packet.set("onGround", player.onGround()); connection.sendPacket(packet); return; } // process move if (player.isLoggingIn()) player.resumeLogin(); } }