Java tutorial
/* * Trident - A Multithreaded Server Alternative * Copyright 2014 The TridentSDK Team * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package net.tridentsdk.server.packets.play.in; import io.netty.buffer.ByteBuf; import net.tridentsdk.Position; import net.tridentsdk.server.netty.ClientConnection; import net.tridentsdk.server.netty.Codec; import net.tridentsdk.server.netty.packet.InPacket; import net.tridentsdk.server.netty.packet.Packet; import javax.annotation.Nullable; public class PacketPlayInEntityInteract extends InPacket { /** * Entity id of the target interacted */ protected int target; /** * Type of interation, reference InteractType * * @see InteractType */ protected InteractType type; /** * Location of the target, sent as 3 floats x, y, z */ @Nullable protected Position location; @Override public int id() { return 0x02; } @Override public Packet decode(ByteBuf buf) { this.target = Codec.readVarInt32(buf); this.type = InteractType.fromId(Codec.readVarInt32(buf)); if (type == InteractType.INTERACT_AT) { double x = (double) buf.readFloat(); double y = (double) buf.readFloat(); double z = (double) buf.readFloat(); this.location = Position.create(null, x, y, z); // TODO: Get the clients world } return this; } public int target() { return this.target; } public InteractType interactType() { return this.type; } public Position location() { return this.location; } @Override public void handleReceived(ClientConnection connection) { // TODO: Respond to the client accordingly } public enum InteractType { INTERACT(0), ATTACK(1), INTERACT_AT(2); private final int id; InteractType(int id) { this.id = id; } public static InteractType fromId(int id) { for (InteractType type : InteractType.values()) { if (type.getId() == id) return type; } return null; } public int getId() { return this.id; } } }