Java tutorial
/* * Trident - A Multithreaded Server Alternative * Copyright (C) 2014, The TridentSDK Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package net.tridentsdk.packets.play.in; import io.netty.buffer.ByteBuf; import net.tridentsdk.server.netty.ClientConnection; import net.tridentsdk.server.netty.packet.InPacket; import net.tridentsdk.server.netty.packet.Packet; import java.util.UUID; /** * Packet sent when player is spectating, need to research more about this packet */ public class PacketPlayInPlayerSpectate extends InPacket { /** * Target player, this might imply that the player is able to set other players to spectate mode? If so, we'll need * to fix that */ protected UUID uuid; @Override public int getId() { return 0x18; } public UUID getUniqueId() { return this.uuid; } @Override public Packet decode(ByteBuf buf) { this.uuid = new UUID(buf.readLong(), buf.readLong()); return this; } @Override public void handleReceived(ClientConnection connection) { // TODO: Act accordingly } }