Java tutorial
/* * Trident - A Multithreaded Server Alternative * Copyright (C) 2014, The TridentSDK Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package net.tridentsdk.packets.play.in; import io.netty.buffer.ByteBuf; import net.tridentsdk.api.Location; import net.tridentsdk.api.event.player.PlayerMoveEvent; import net.tridentsdk.packets.play.out.PacketPlayOutEntityCompleteMove; import net.tridentsdk.packets.play.out.PacketPlayOutEntityTeleport; import net.tridentsdk.player.PlayerConnection; import net.tridentsdk.player.TridentPlayer; import net.tridentsdk.server.TridentServer; import net.tridentsdk.server.netty.ClientConnection; import net.tridentsdk.server.netty.packet.InPacket; import net.tridentsdk.server.netty.packet.Packet; /** * This packet is sent when the player wishes updates the player's XYZ position on the server. */ public class PacketPlayInPlayerMove extends InPacket { /** * Updated location, Y is the feet location */ protected Location location; /** * Wether the player is on the ground or not */ protected boolean onGround; @Override public int getId() { return 0x04; } @Override public Packet decode(ByteBuf buf) { double x = buf.readDouble(); double y = buf.readDouble(); double z = buf.readDouble(); this.location = new Location(null, x, y, z); // TODO: Get the player's world this.onGround = buf.readBoolean(); return this; } public Location getLocation() { return this.location; } public boolean isOnGround() { return this.onGround; } @Override public void handleReceived(ClientConnection connection) { TridentPlayer player = ((PlayerConnection) connection).getPlayer(); this.location.setWorld(player.getWorld()); Location from = player.getLocation(); Location to = this.location; PlayerMoveEvent event = new PlayerMoveEvent(player, from, to); TridentServer.getInstance().getEventManager().call(event); if (event.isCancelled()) { PacketPlayOutEntityTeleport cancel = new PacketPlayOutEntityTeleport(); cancel.set("entityId", player.getId()).set("location", from).set("onGround", player.isOnGround()); TridentPlayer.sendAll(cancel); return; } player.setLocation(to); Packet move = new PacketPlayOutEntityCompleteMove(); // set fields TridentPlayer.sendAll(move); } }