Java tutorial
/* * Trident - A Multithreaded Server Alternative * Copyright (C) 2014, The TridentSDK Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package net.tridentsdk.packets.play.in; import io.netty.buffer.ByteBuf; import net.tridentsdk.data.Slot; import net.tridentsdk.server.netty.ClientConnection; import net.tridentsdk.server.netty.packet.InPacket; import net.tridentsdk.server.netty.packet.Packet; /** * While the user is in the standard inventory (i.e., not a crafting bench) on a creative-mode server, then this packet * will be sent: <p/> If an item is dropped into the quick bar If an item is picked up from the quick bar (item id is * -1) */ public class PacketPlayInPlayerCreativeAction extends InPacket { /** * Slot of the action */ protected short slot; /** * Item used in the action */ protected Slot item; @Override public int getId() { return 0x10; } public Slot getItem() { return this.item; } @Override public Packet decode(ByteBuf buf) { this.slot = buf.readShort(); this.item = new Slot(buf); return this; } public short getSlot() { return this.slot; } @Override public void handleReceived(ClientConnection connection) { // TODO: Act accordingly } }