Java tutorial
/* * Trident - A Multithreaded Server Alternative * Copyright (C) 2014, The TridentSDK Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package net.tridentsdk.packets.play.in; import io.netty.buffer.ByteBuf; import net.tridentsdk.server.netty.ClientConnection; import net.tridentsdk.server.netty.packet.InPacket; import net.tridentsdk.server.netty.packet.Packet; public class PacketPlayInPlayerConfirmTransaction extends InPacket { /** * Each action number is unique */ protected short actionNumber; /** * Wether the transaction was accepted */ protected boolean accepted; @Override public int getId() { return 0x0F; } @Override public Packet decode(ByteBuf buf) { buf.readByte(); //ignore windowId, we'd have the window the player has open anyhow this.actionNumber = buf.readShort(); this.accepted = buf.readBoolean(); return this; } public short getActionNumber() { return this.actionNumber; } public boolean isAccepted() { return this.accepted; } @Override public void handleReceived(ClientConnection connection) { // TODO: Act accordingly } }