Java tutorial
/* * Trident - A Multithreaded Server Alternative * Copyright (C) 2014, The TridentSDK Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package net.tridentsdk.packets.play.in; import io.netty.buffer.ByteBuf; import net.tridentsdk.api.Location; import net.tridentsdk.api.event.Cancellable; import net.tridentsdk.api.event.player.PlayerMoveEvent; import net.tridentsdk.packets.play.out.PacketPlayOutEntityTeleport; import net.tridentsdk.player.PlayerConnection; import net.tridentsdk.player.TridentPlayer; import net.tridentsdk.server.netty.ClientConnection; import net.tridentsdk.server.netty.packet.Packet; /** * Packet sent when player moved both x, y, z and yaw, and pitch. */ public class PacketPlayInPlayerCompleteMove extends PacketPlayInPlayerMove { /** * New yaw of the client */ protected float newYaw; /** * New pitch of the client */ protected float newPitch; @Override public int getId() { return 0x06; } @Override public Packet decode(ByteBuf buf) { double x = buf.readDouble(); double y = buf.readDouble(); double z = buf.readDouble(); super.location = new Location(null, x, y, z); this.newYaw = buf.readFloat(); this.newPitch = buf.readFloat(); super.onGround = buf.readBoolean(); return this; } @Override public void handleReceived(ClientConnection connection) { TridentPlayer player = ((PlayerConnection) connection).getPlayer(); super.location.setWorld(player.getWorld()); Cancellable event = new PlayerMoveEvent(player, player.getLocation(), super.location); if (event.isCancelled()) { PacketPlayOutEntityTeleport packet = new PacketPlayOutEntityTeleport(); packet.set("entityId", player.getId()); packet.set("location", player.getLocation()); packet.set("onGround", player.isOnGround()); connection.sendPacket(packet); } // process move } }