Java tutorial
/* * Trident - A Multithreaded Server Alternative * Copyright (C) 2014, The TridentSDK Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package net.tridentsdk.packets.play.in; import io.netty.buffer.ByteBuf; import net.tridentsdk.api.Location; import net.tridentsdk.server.netty.ClientConnection; import net.tridentsdk.server.netty.Codec; import net.tridentsdk.server.netty.packet.InPacket; import net.tridentsdk.server.netty.packet.Packet; public class PacketPlayInEntityInteract extends InPacket { /** * Entity id of the target interacted */ protected int target; /** * Type of interation, reference InteractType * * @see InteractType */ protected InteractType type; /** * Location of the target, sent as 3 floats x, y, z */ protected Location location; @Override public int getId() { return 0x02; } @Override public Packet decode(ByteBuf buf) { this.target = Codec.readVarInt32(buf); this.type = InteractType.fromId(Codec.readVarInt32(buf)); double x = (double) buf.readFloat(); double y = (double) buf.readFloat(); double z = (double) buf.readFloat(); this.location = new Location(null, x, y, z); // TODO: Get the clients world return this; } public int getTarget() { return this.target; } public InteractType getInteractType() { return this.type; } public Location getLocation() { return this.location; } @Override public void handleReceived(ClientConnection connection) { // TODO: Respond to the client accordingly } public enum InteractType { INTERACT(0), ATTACK(1), INTERACT_AT(2); private final int id; InteractType(int id) { this.id = id; } public static InteractType fromId(int id) { for (InteractType type : InteractType.values()) { if (type.getId() == id) return type; } return null; } public int getId() { return this.id; } } }