Java tutorial
/* * Vulcan Build Manager * Copyright (C) 2005-2012 Chris Eldredge * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ package net.sourceforge.vulcan.jabber; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; /** * See http://issues.igniterealtime.org/browse/SMACK-141?page=com.atlassian.streams.streams-jira-plugin%3Aactivity-stream-issue-tab#issue-tabs * * As a side effect of the above issue, Smack's keep alive thread will stay alive * for up to 30 seconds by default after the client has been disconnected. * * To work around this issue, we interrupt up any thread that looks like it might be a * Smack Keep Alive thread to get it to shutdown. This helps Vulcan shut down cleanly. */ public class SmackKeepAliveThreadInterrupter { private static final Log LOG = LogFactory.getLog(SmackKeepAliveThreadInterrupter.class); public void interrupt() { final ThreadGroup group = Thread.currentThread().getThreadGroup(); final Thread[] threads = new Thread[group.activeCount()]; group.enumerate(threads); for (Thread thread : threads) { if (!thread.getName().startsWith("Smack Keep Alive")) { continue; } if (!thread.getContextClassLoader().equals(getClass().getClassLoader())) { // only wake up threads from our own class loader LOG.info("Not waking up " + thread.getName() + " because it uses a different class loader."); continue; } LOG.info("Interrupting " + thread.getName()); thread.interrupt(); try { thread.join(1000); } catch (InterruptedException ignore) { } if (thread.isAlive()) { LOG.error("Smack Keep Alive thread still alive after interruption."); } } } }