net.sourceforge.atunes.kernel.modules.player.PlayerEngineSelector.java Source code

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Here is the source code for net.sourceforge.atunes.kernel.modules.player.PlayerEngineSelector.java

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/*
 * aTunes
 * Copyright (C) Alex Aranda, Sylvain Gaudard and contributors
 *
 * See http://www.atunes.org/wiki/index.php?title=Contributing for information about contributors
 *
 * http://www.atunes.org
 * http://sourceforge.net/projects/atunes
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 */

package net.sourceforge.atunes.kernel.modules.player;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

import net.sourceforge.atunes.Constants;
import net.sourceforge.atunes.model.IOSManager;
import net.sourceforge.atunes.model.IPlayerEngine;
import net.sourceforge.atunes.model.IStatePlayer;
import net.sourceforge.atunes.utils.Logger;

import org.apache.commons.lang.ArrayUtils;

class PlayerEngineSelector {

    /**
     * Names of all engines
     */
    private String[] engineNames;

    private List<AbstractPlayerEngine> engines;

    private IOSManager osManager;

    private IStatePlayer statePlayer;

    /**
     * @param statePlayer
     */
    public void setStatePlayer(IStatePlayer statePlayer) {
        this.statePlayer = statePlayer;
    }

    /**
     * @param osManager
     */
    public void setOsManager(IOSManager osManager) {
        this.osManager = osManager;
    }

    /**
     * @param engines
     */
    public void setEngines(List<AbstractPlayerEngine> engines) {
        this.engines = engines;
    }

    /**
     * Selects player engine
     * 
     * @return player engine or null
     */
    IPlayerEngine selectPlayerEngine() {
        List<AbstractPlayerEngine> availableEngines = getAvailableEngines();
        if (availableEngines.isEmpty()) {
            return null;
        }

        engineNames = getEngineNames(availableEngines);
        Logger.info("List of availables engines : ", ArrayUtils.toString(engineNames));

        // Get engine of application state (default or selected by user)
        String selectedEngine = statePlayer.getPlayerEngine();

        // If selected engine is not available then try default engine or
        // another one
        if (!ArrayUtils.contains(engineNames, selectedEngine)) {
            Logger.info(selectedEngine, " is not availaible");
            selectedEngine = selectDefaultEngine(availableEngines);
        }

        for (AbstractPlayerEngine engine : availableEngines) {
            if (engine.getEngineName().equals(selectedEngine)) {
                return engine;
            }
        }

        return null;
    }

    /**
     * @param availableEngines
     * @return
     */
    private String selectDefaultEngine(List<AbstractPlayerEngine> availableEngines) {
        String selectedEngine;
        if (ArrayUtils.contains(engineNames, Constants.DEFAULT_ENGINE)) {
            selectedEngine = Constants.DEFAULT_ENGINE;
        } else {
            // If default engine is not available, then get the first engine of
            // map returned
            selectedEngine = availableEngines.iterator().next().getEngineName();
        }
        // Update application state with this engine
        statePlayer.setPlayerEngine(selectedEngine);
        return selectedEngine;
    }

    /**
     * @param availableEngines
     * @return
     */
    private String[] getEngineNames(List<AbstractPlayerEngine> availableEngines) {
        String[] availableEngineNames = new String[availableEngines.size()];
        for (int i = 0; i < availableEngines.size(); i++) {
            availableEngineNames[i] = availableEngines.get(i).getEngineName();
        }
        return availableEngineNames;
    }

    /**
     * @return
     */
    private List<AbstractPlayerEngine> getAvailableEngines() {
        // Remove unsupported engines
        // To do that create a clone of list to be able to remove from
        List<AbstractPlayerEngine> availableEngines = new ArrayList<AbstractPlayerEngine>(engines);
        Iterator<AbstractPlayerEngine> it = availableEngines.iterator();
        while (it.hasNext()) {
            AbstractPlayerEngine engine = it.next();
            // Engines must be supported for given OS and available
            if (!osManager.isPlayerEngineSupported(engine) || !engine.isEngineAvailable()) {
                it.remove();
            }
        }
        return availableEngines;
    }
}