Java tutorial
/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.helpers; import java.nio.IntBuffer; import net.smert.frameworkgl.opengl.constants.TextureTargets; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL20; import org.lwjgl.opengl.GL30; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class FrameBufferObjectHelper { private int textureTarget = TextureTargets.TEXTURE_2D; public void attachRenderBuffer(int attachment, int rboID) { GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, attachment, GL30.GL_RENDERBUFFER, rboID); } public void attachTexture(int attachment, int textureID) { GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, attachment, textureTarget, textureID, 0); } public void bind(int fboID) { GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboID); } public void blit(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { GL30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } public int checkStatus() { return GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER); } public int create() { return GL30.glGenFramebuffers(); } public void delete(int fboID) { GL30.glDeleteFramebuffers(fboID); } public void disableBuffers() { GL11.glDrawBuffer(GL11.GL_NONE); GL11.glReadBuffer(GL11.GL_NONE); } public void disableDrawBuffer() { GL11.glDrawBuffer(GL11.GL_NONE); } public void disableReadBuffer() { GL11.glReadBuffer(GL11.GL_NONE); } public void drawBuffer(int mode) { GL11.glDrawBuffer(mode); } public void drawBuffer(IntBuffer intBuffer) { GL20.glDrawBuffers(intBuffer); } public void readBuffer(int mode) { GL11.glReadBuffer(mode); } public void setBlitTargets(int sourceFboID, int destinationFboID) { GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, destinationFboID); GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, sourceFboID); } public void setTextureTarget2D() { textureTarget = TextureTargets.TEXTURE_2D; } public void setTextureTarget3D() { textureTarget = TextureTargets.TEXTURE_3D; } public void setTextureTargetCubeMap() { textureTarget = TextureTargets.TEXTURE_CUBE_MAP; } public void setTextureTargetCubeMapNegativeX() { textureTarget = TextureTargets.TEXTURE_CUBE_MAP_NEGATIVE_X; } public void setTextureTargetCubeMapPositiveX() { textureTarget = TextureTargets.TEXTURE_CUBE_MAP_POSITIVE_X; } public void setTextureTargetCubeMapNegativeY() { textureTarget = TextureTargets.TEXTURE_CUBE_MAP_NEGATIVE_Y; } public void setTextureTargetCubeMapPositiveY() { textureTarget = TextureTargets.TEXTURE_CUBE_MAP_POSITIVE_Y; } public void setTextureTargetCubeMapNegativeZ() { textureTarget = TextureTargets.TEXTURE_CUBE_MAP_NEGATIVE_Z; } public void setTextureTargetCubeMapPositiveZ() { textureTarget = TextureTargets.TEXTURE_CUBE_MAP_POSITIVE_Z; } public void unbind() { GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0); } public void unbindBlitTargets() { GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, 0); GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, 0); } }