Java tutorial
/* Copyright 2016 Rory Claasen Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package net.roryclaasen.rorysmod.render; import net.minecraft.client.model.ModelChest; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.roryclaasen.rorysmod.core.RorysMod; import net.roryclaasen.rorysmod.entity.tile.TileEntityPoweredChest; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; public class RenderPoweredChest extends TileEntitySpecialRenderer { private ResourceLocation texture = new ResourceLocation(RorysMod.MODID + ":textures/models/chest.png"); private ModelChest model; public RenderPoweredChest() { model = new ModelChest(); } public void renderTileEntityAt(TileEntityPoweredChest tile, double x, double y, double z, float partialTick) { if (tile == null) return; int facing = 3; if (tile.hasWorldObj()) facing = tile.getFacing(); this.bindTexture(texture); GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F); GL11.glScalef(1.0F, -1.0F, -1.0F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); int k = 0; if (facing == 2) k = 180; if (facing == 3) k = 0; if (facing == 4) k = 90; if (facing == 5) k = -90; GL11.glRotatef(k, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); float lidangle = tile.prevLidAngle + (tile.lidAngle - tile.prevLidAngle) * partialTick; lidangle = 1.0F - lidangle; lidangle = 1.0F - lidangle * lidangle * lidangle; model.chestLid.rotateAngleX = (float) -((lidangle * Math.PI) / 2.0F); //RMLog.info(tile.lidAngle); // model.chestLid.rotateAngleX = -lidangle; //tile.prevLidAngle = tile.lidAngle; model.renderAll(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) { renderTileEntityAt((TileEntityPoweredChest) te, x, y, z, partialTick); } }