Java tutorial
/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.fml.common; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; import java.util.function.Supplier; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.fml.event.lifecycle.ModLifecycleEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; /** * This defines a Mod to FML. * Any class found with this annotation applied will be loaded as a Mod. The instance that is loaded will * represent the mod to other Mods in the system. It will be sent various subclasses of {@link ModLifecycleEvent} * at pre-defined times during the loading of the game. */ @Retention(RetentionPolicy.RUNTIME) @Target(ElementType.TYPE) public @interface Mod { /** * The unique mod identifier for this mod. * <b>Required to be lowercased in the english locale for compatibility. Will be truncated to 64 characters long.</b> * * This will be used to identify your mod for third parties (other mods), it will be used to identify your mod for registries such as block and item registries. * By default, you will have a resource domain that matches the modid. All these uses require that constraints are imposed on the format of the modid. */ String value(); /** * Annotate a class which will be subscribed to an Event Bus at mod construction time. * Defaults to subscribing the current modid to the {@link MinecraftForge#EVENT_BUS} * on both sides. * * @see Bus */ @Retention(RetentionPolicy.RUNTIME) @Target(ElementType.TYPE) @interface EventBusSubscriber { /** * Specify targets to load this event subscriber on. Can be used to avoid loading Client specific events * on a dedicated server, for example. * * @return an array of Dist to load this event subscriber on */ Dist[] value() default { Dist.CLIENT, Dist.DEDICATED_SERVER }; /** * Optional value, only necessary if this annotation is not on the same class that has a @Mod annotation. * Needed to prevent early classloading of classes not owned by your mod. * @return a modid */ String modid() default ""; /** * Specify an alternative bus to listen to * * @return the bus you wish to listen to */ Bus bus() default Bus.FORGE; enum Bus { /** * The main Forge Event Bus. * @see MinecraftForge#EVENT_BUS */ FORGE(() -> MinecraftForge.EVENT_BUS), /** * The mod specific Event bus. * @see FMLJavaModLoadingContext#getModEventBus() */ MOD(() -> FMLJavaModLoadingContext.get().getModEventBus()); private final Supplier<IEventBus> busSupplier; Bus(final Supplier<IEventBus> eventBusSupplier) { this.busSupplier = eventBusSupplier; } public Supplier<IEventBus> bus() { return busSupplier; } } } }