Java tutorial
/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.fml.common; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.chunk.AbstractChunkProvider; import net.minecraft.world.gen.ChunkGenerator; /** * This is called back during world generation. * * @author cpw * */ public interface IWorldGenerator { /** * Generate some world * * @param random the chunk specific {@link Random}. * @param chunkX the chunk X coordinate of this chunk. * @param chunkZ the chunk Z coordinate of this chunk. * @param world : additionalData[0] The minecraft {@link World} we're generating for. * @param chunkGenerator : additionalData[1] The {@link IChunkProvider} that is generating. * @param chunkProvider : additionalData[2] {@link IChunkProvider} that is requesting the world generation. * */ void generate(Random random, int chunkX, int chunkZ, World world, ChunkGenerator chunkGenerator, AbstractChunkProvider chunkProvider); }