Java tutorial
/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event.entity.player; import com.google.common.base.Preconditions; import net.minecraft.entity.projectile.FishingBobberEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraftforge.eventbus.api.Cancelable; import javax.annotation.Nonnegative; import java.util.List; /** * This event is called when a player fishes an item. * * This event is {@link net.minecraftforge.eventbus.api.Cancelable} * Canceling the event will cause the player to receive no items at all. * The hook will still take the damage specified */ @net.minecraftforge.eventbus.api.Cancelable public class ItemFishedEvent extends PlayerEvent { private final NonNullList<ItemStack> stacks = NonNullList.create(); private final FishingBobberEntity hook; private int rodDamage; public ItemFishedEvent(List<ItemStack> stacks, int rodDamage, FishingBobberEntity hook) { super(hook.getAngler()); this.stacks.addAll(stacks); this.rodDamage = rodDamage; this.hook = hook; } /** * Get the damage the rod will take. * @return The damage the rod will take */ public int getRodDamage() { return rodDamage; } /** * Specifies the amount of damage that the fishing rod should take. * This is not added to the pre-existing damage to be taken. * @param rodDamage The damage the rod will take. Must be nonnegative */ public void damageRodBy(@Nonnegative int rodDamage) { Preconditions.checkArgument(rodDamage >= 0); this.rodDamage = rodDamage; } /** * Use this to get the items the player will receive. * You cannot use this to modify the drops the player will get. * If you want to affect the loot, you should use LootTables. */ public NonNullList<ItemStack> getDrops() { return stacks; } /** * Use this to stuff related to the hook itself, like the position of the bobber. */ public FishingBobberEntity getHookEntity() { return hook; } }