net.minecraftforge.common.BiomeDictionary.java Source code

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Here is the source code for net.minecraftforge.common.BiomeDictionary.java

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/*
 * Minecraft Forge
 * Copyright (c) 2016-2019.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation version 2.1
 * of the License.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

package net.minecraftforge.common;

import java.util.*;
import java.util.stream.Collectors;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import net.minecraft.world.biome.Biomes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.biome.*;
import static net.minecraftforge.common.BiomeDictionary.Type.*;
import net.minecraftforge.registries.ForgeRegistries;

import com.google.common.base.Preconditions;
import com.google.common.collect.ImmutableList;

public class BiomeDictionary {
    private static final boolean DEBUG = false;
    private static final Logger LOGGER = LogManager.getLogger();

    public static final class Type {

        private static final Map<String, Type> byName = new HashMap<String, Type>();
        private static Collection<Type> allTypes = Collections.unmodifiableCollection(byName.values());

        /*Temperature-based tags. Specifying neither implies a biome is temperate*/
        public static final Type HOT = new Type("HOT");
        public static final Type COLD = new Type("COLD");

        /*Tags specifying the amount of vegetation a biome has. Specifying neither implies a biome to have moderate amounts*/
        public static final Type SPARSE = new Type("SPARSE");
        public static final Type DENSE = new Type("DENSE");

        /*Tags specifying how moist a biome is. Specifying neither implies the biome as having moderate humidity*/
        public static final Type WET = new Type("WET");
        public static final Type DRY = new Type("DRY");

        /*Tree-based tags, SAVANNA refers to dry, desert-like trees (Such as Acacia), CONIFEROUS refers to snowy trees (Such as Spruce) and JUNGLE refers to jungle trees.
         * Specifying no tag implies a biome has temperate trees (Such as Oak)*/
        public static final Type SAVANNA = new Type("SAVANNA");
        public static final Type CONIFEROUS = new Type("CONIFEROUS");
        public static final Type JUNGLE = new Type("JUNGLE");

        /*Tags specifying the nature of a biome*/
        public static final Type SPOOKY = new Type("SPOOKY");
        public static final Type DEAD = new Type("DEAD");
        public static final Type LUSH = new Type("LUSH");
        public static final Type MUSHROOM = new Type("MUSHROOM");
        public static final Type MAGICAL = new Type("MAGICAL");
        public static final Type RARE = new Type("RARE");
        public static final Type PLATEAU = new Type("PLATEAU");
        public static final Type MODIFIED = new Type("MODIFIED");

        public static final Type OCEAN = new Type("OCEAN");
        public static final Type RIVER = new Type("RIVER");
        /**
         * A general tag for all water-based biomes. Shown as present if OCEAN or RIVER are.
         **/
        public static final Type WATER = new Type("WATER", OCEAN, RIVER);

        /*Generic types which a biome can be*/
        public static final Type MESA = new Type("MESA");
        public static final Type FOREST = new Type("FOREST");
        public static final Type PLAINS = new Type("PLAINS");
        public static final Type MOUNTAIN = new Type("MOUNTAIN");
        public static final Type HILLS = new Type("HILLS");
        public static final Type SWAMP = new Type("SWAMP");
        public static final Type SANDY = new Type("SANDY");
        public static final Type SNOWY = new Type("SNOWY");
        public static final Type WASTELAND = new Type("WASTELAND");
        public static final Type BEACH = new Type("BEACH");
        public static final Type VOID = new Type("VOID");

        /*Tags specifying the dimension a biome generates in. Specifying none implies a biome that generates in a modded dimension*/
        public static final Type OVERWORLD = new Type("OVERWORLD");
        public static final Type NETHER = new Type("NETHER");
        public static final Type END = new Type("END");

        private final String name;
        private final List<Type> subTypes;
        private final Set<Biome> biomes = new HashSet<Biome>();
        private final Set<Biome> biomesUn = Collections.unmodifiableSet(biomes);

        private Type(String name, Type... subTypes) {
            this.name = name;
            this.subTypes = ImmutableList.copyOf(subTypes);

            byName.put(name, this);
        }

        /**
         * Gets the name for this type.
         */
        public String getName() {
            return name;
        }

        public String toString() {
            return name;
        }

        /**
         * Retrieves a Type instance by name,
         * if one does not exist already it creates one.
         * This can be used as intermediate measure for modders to
         * add their own Biome types.
         * <p>
         * There are <i>no</i> naming conventions besides:
         * <ul><li><b>Must</b> be all upper case (enforced by name.toUpper())</li>
         * <li><b>No</b> Special characters. {Unenforced, just don't be a pain, if it becomes a issue I WILL
         * make this RTE with no worry about backwards compatibility}</li></ul>
         * <p>
         * Note: For performance sake, the return value of this function SHOULD be cached.
         * Two calls with the same name SHOULD return the same value.
         *
         * @param name The name of this Type
         * @return An instance of Type for this name.
         */
        public static Type getType(String name, Type... subTypes) {
            name = name.toUpperCase();
            Type t = byName.get(name);
            if (t == null) {
                t = new Type(name, subTypes);
            }
            return t;
        }

        /**
         * @return An unmodifiable collection of all current biome types.
         */
        public static Collection<Type> getAll() {
            return allTypes;
        }

        @Nullable
        public static Type fromVanilla(Biome.Category category) {
            if (category == Biome.Category.NONE)
                return null;
            if (category == Biome.Category.THEEND)
                return VOID;
            return getType(category.name());
        }
    }

    private static final Map<ResourceLocation, BiomeInfo> biomeInfoMap = new HashMap<ResourceLocation, BiomeInfo>();

    private static class BiomeInfo {

        private final Set<Type> types = new HashSet<Type>();
        private final Set<Type> typesUn = Collections.unmodifiableSet(this.types);

    }

    static {
        registerVanillaBiomes();
    }

    /**
     * Adds the given types to the biome.
     *
     */
    public static void addTypes(Biome biome, Type... types) {
        Preconditions.checkArgument(ForgeRegistries.BIOMES.containsValue(biome),
                "Cannot add types to unregistered biome %s", biome);

        Collection<Type> supertypes = listSupertypes(types);
        Collections.addAll(supertypes, types);

        for (Type type : supertypes) {
            type.biomes.add(biome);
        }

        BiomeInfo biomeInfo = getBiomeInfo(biome);
        Collections.addAll(biomeInfo.types, types);
        biomeInfo.types.addAll(supertypes);
    }

    /**
     * Gets the set of biomes that have the given type.
     *
     */
    @Nonnull
    public static Set<Biome> getBiomes(Type type) {
        return type.biomesUn;
    }

    /**
     * Gets the set of types that have been added to the given biome.
     *
     */
    @Nonnull
    public static Set<Type> getTypes(Biome biome) {
        ensureHasTypes(biome);
        return getBiomeInfo(biome).typesUn;
    }

    /**
     * Checks if the two given biomes have types in common.
     *
     * @return returns true if a common type is found, false otherwise
     */
    public static boolean areSimilar(Biome biomeA, Biome biomeB) {
        for (Type type : getTypes(biomeA)) {
            if (getTypes(biomeB).contains(type)) {
                return true;
            }
        }

        return false;
    }

    /**
     * Checks if the given type has been added to the given biome.
     *
     */
    public static boolean hasType(Biome biome, Type type) {
        return getTypes(biome).contains(type);
    }

    /**
     * Checks if any type has been added to the given biome.
     *
     */
    public static boolean hasAnyType(Biome biome) {
        return !getBiomeInfo(biome).types.isEmpty();
    }

    /**
     * Automatically adds appropriate types to a given biome based on certain heuristics.
     * If a biome's types are requested and no types have been added to the biome so far, the biome's types
     * will be determined and added using this method.
     *
     */
    public static void makeBestGuess(Biome biome) {
        Type type = Type.fromVanilla(biome.getCategory());
        if (type != null) {
            BiomeDictionary.addTypes(biome, type);
        }

        if (biome.getDownfall() > 0.85f) {
            BiomeDictionary.addTypes(biome, WET);
        }

        if (biome.getDownfall() < 0.15f) {
            BiomeDictionary.addTypes(biome, DRY);
        }

        if (biome.getDefaultTemperature() > 0.85f) {
            BiomeDictionary.addTypes(biome, HOT);
        }

        if (biome.getDefaultTemperature() < 0.15f) {
            BiomeDictionary.addTypes(biome, COLD);
        }

        if (biome.isHighHumidity() && biome.getDepth() < 0.0F
                && (biome.getScale() <= 0.3F && biome.getScale() >= 0.0F)) {
            BiomeDictionary.addTypes(biome, SWAMP);
        }

        if (biome.getDepth() <= -0.5F) {
            if (biome.getScale() == 0.0F) {
                BiomeDictionary.addTypes(biome, RIVER);
            } else {
                BiomeDictionary.addTypes(biome, OCEAN);
            }
        }

        if (biome.getScale() >= 0.4F && biome.getScale() < 1.5F) {
            BiomeDictionary.addTypes(biome, HILLS);
        }

        if (biome.getScale() >= 1.5F) {
            BiomeDictionary.addTypes(biome, MOUNTAIN);
        }
    }

    //Internal implementation
    private static BiomeInfo getBiomeInfo(Biome biome) {
        return biomeInfoMap.computeIfAbsent(biome.getRegistryName(), k -> new BiomeInfo());
    }

    /**
     * Ensure that at least one type has been added to the given biome.
     */
    static void ensureHasTypes(Biome biome) {
        if (!hasAnyType(biome)) {
            makeBestGuess(biome);
            LOGGER.warn("No types have been added to Biome {}, types have been assigned on a best-effort guess: {}",
                    biome.getRegistryName(),
                    !getBiomeInfo(biome).types.isEmpty() ? getBiomeInfo(biome).types : "could not guess types");
        }
    }

    private static Collection<Type> listSupertypes(Type... types) {
        Set<Type> supertypes = new HashSet<Type>();
        Deque<Type> next = new ArrayDeque<Type>();
        Collections.addAll(next, types);

        while (!next.isEmpty()) {
            Type type = next.remove();

            for (Type sType : Type.byName.values()) {
                if (sType.subTypes.contains(type) && supertypes.add(sType))
                    next.add(sType);
            }
        }

        return supertypes;
    }

    private static void registerVanillaBiomes() {
        addTypes(Biomes.OCEAN, OCEAN, OVERWORLD);
        addTypes(Biomes.PLAINS, PLAINS, OVERWORLD);
        addTypes(Biomes.DESERT, HOT, DRY, SANDY, OVERWORLD);
        addTypes(Biomes.MOUNTAINS, MOUNTAIN, HILLS, OVERWORLD);
        addTypes(Biomes.FOREST, FOREST, OVERWORLD);
        addTypes(Biomes.TAIGA, COLD, CONIFEROUS, FOREST, OVERWORLD);
        addTypes(Biomes.SWAMP, WET, SWAMP, OVERWORLD);
        addTypes(Biomes.RIVER, RIVER, OVERWORLD);
        addTypes(Biomes.NETHER, HOT, DRY, NETHER);
        addTypes(Biomes.THE_END, COLD, DRY, END);
        addTypes(Biomes.FROZEN_OCEAN, COLD, OCEAN, SNOWY, OVERWORLD);
        addTypes(Biomes.FROZEN_RIVER, COLD, RIVER, SNOWY, OVERWORLD);
        addTypes(Biomes.SNOWY_TUNDRA, COLD, SNOWY, WASTELAND, OVERWORLD);
        addTypes(Biomes.SNOWY_MOUNTAINS, COLD, SNOWY, MOUNTAIN, OVERWORLD);
        addTypes(Biomes.MUSHROOM_FIELDS, MUSHROOM, RARE, OVERWORLD);
        addTypes(Biomes.MUSHROOM_FIELD_SHORE, MUSHROOM, BEACH, RARE, OVERWORLD);
        addTypes(Biomes.BEACH, BEACH, OVERWORLD);
        addTypes(Biomes.DESERT_HILLS, HOT, DRY, SANDY, HILLS, OVERWORLD);
        addTypes(Biomes.WOODED_HILLS, FOREST, HILLS, OVERWORLD);
        addTypes(Biomes.TAIGA_HILLS, COLD, CONIFEROUS, FOREST, HILLS, OVERWORLD);
        addTypes(Biomes.MOUNTAIN_EDGE, MOUNTAIN, OVERWORLD);
        addTypes(Biomes.JUNGLE, HOT, WET, DENSE, JUNGLE, OVERWORLD);
        addTypes(Biomes.JUNGLE_HILLS, HOT, WET, DENSE, JUNGLE, HILLS, OVERWORLD);
        addTypes(Biomes.JUNGLE_EDGE, HOT, WET, JUNGLE, FOREST, RARE, OVERWORLD);
        addTypes(Biomes.DEEP_OCEAN, OCEAN, OVERWORLD);
        addTypes(Biomes.STONE_SHORE, BEACH, OVERWORLD);
        addTypes(Biomes.SNOWY_BEACH, COLD, BEACH, SNOWY, OVERWORLD);
        addTypes(Biomes.BIRCH_FOREST, FOREST, OVERWORLD);
        addTypes(Biomes.BIRCH_FOREST_HILLS, FOREST, HILLS, OVERWORLD);
        addTypes(Biomes.DARK_FOREST, SPOOKY, DENSE, FOREST, OVERWORLD);
        addTypes(Biomes.SNOWY_TAIGA, COLD, CONIFEROUS, FOREST, SNOWY, OVERWORLD);
        addTypes(Biomes.SNOWY_TAIGA_HILLS, COLD, CONIFEROUS, FOREST, SNOWY, HILLS, OVERWORLD);
        addTypes(Biomes.GIANT_TREE_TAIGA, COLD, CONIFEROUS, FOREST, OVERWORLD);
        addTypes(Biomes.GIANT_TREE_TAIGA_HILLS, COLD, CONIFEROUS, FOREST, HILLS, OVERWORLD);
        addTypes(Biomes.WOODED_MOUNTAINS, MOUNTAIN, FOREST, SPARSE, OVERWORLD);
        addTypes(Biomes.SAVANNA, HOT, SAVANNA, PLAINS, SPARSE, OVERWORLD);
        addTypes(Biomes.SAVANNA_PLATEAU, HOT, SAVANNA, PLAINS, SPARSE, RARE, OVERWORLD, PLATEAU);
        addTypes(Biomes.BADLANDS, MESA, SANDY, DRY, OVERWORLD);
        addTypes(Biomes.WOODED_BADLANDS_PLATEAU, MESA, SANDY, DRY, SPARSE, OVERWORLD, PLATEAU);
        addTypes(Biomes.BADLANDS_PLATEAU, MESA, SANDY, DRY, OVERWORLD, PLATEAU);
        addTypes(Biomes.SMALL_END_ISLANDS, END);
        addTypes(Biomes.END_MIDLANDS, END);
        addTypes(Biomes.END_HIGHLANDS, END);
        addTypes(Biomes.END_BARRENS, END);
        addTypes(Biomes.WARM_OCEAN, OCEAN, HOT, OVERWORLD);
        addTypes(Biomes.LUKEWARM_OCEAN, OCEAN, OVERWORLD);
        addTypes(Biomes.COLD_OCEAN, OCEAN, COLD, OVERWORLD);
        addTypes(Biomes.DEEP_WARM_OCEAN, OCEAN, HOT, OVERWORLD);
        addTypes(Biomes.DEEP_LUKEWARM_OCEAN, OCEAN, OVERWORLD);
        addTypes(Biomes.DEEP_COLD_OCEAN, OCEAN, COLD, OVERWORLD);
        addTypes(Biomes.DEEP_FROZEN_OCEAN, OCEAN, COLD, OVERWORLD);
        addTypes(Biomes.THE_VOID, VOID);
        addTypes(Biomes.SUNFLOWER_PLAINS, PLAINS, RARE, OVERWORLD);
        addTypes(Biomes.DESERT_LAKES, HOT, DRY, SANDY, RARE, OVERWORLD);
        addTypes(Biomes.GRAVELLY_MOUNTAINS, MOUNTAIN, SPARSE, RARE, OVERWORLD);
        addTypes(Biomes.FLOWER_FOREST, FOREST, HILLS, RARE, OVERWORLD);
        addTypes(Biomes.TAIGA_MOUNTAINS, COLD, CONIFEROUS, FOREST, MOUNTAIN, RARE, OVERWORLD);
        addTypes(Biomes.SWAMP_HILLS, WET, SWAMP, HILLS, RARE, OVERWORLD);
        addTypes(Biomes.ICE_SPIKES, COLD, SNOWY, HILLS, RARE, OVERWORLD);
        addTypes(Biomes.MODIFIED_JUNGLE, HOT, WET, DENSE, JUNGLE, MOUNTAIN, RARE, OVERWORLD, MODIFIED);
        addTypes(Biomes.MODIFIED_JUNGLE_EDGE, HOT, SPARSE, JUNGLE, HILLS, RARE, OVERWORLD, MODIFIED);
        addTypes(Biomes.TALL_BIRCH_FOREST, FOREST, DENSE, HILLS, RARE, OVERWORLD);
        addTypes(Biomes.TALL_BIRCH_HILLS, FOREST, DENSE, MOUNTAIN, RARE, OVERWORLD);
        addTypes(Biomes.DARK_FOREST_HILLS, SPOOKY, DENSE, FOREST, MOUNTAIN, RARE, OVERWORLD);
        addTypes(Biomes.SNOWY_TAIGA_MOUNTAINS, COLD, CONIFEROUS, FOREST, SNOWY, MOUNTAIN, RARE, OVERWORLD);
        addTypes(Biomes.GIANT_SPRUCE_TAIGA, DENSE, FOREST, RARE, OVERWORLD);
        addTypes(Biomes.GIANT_SPRUCE_TAIGA_HILLS, DENSE, FOREST, HILLS, RARE, OVERWORLD);
        addTypes(Biomes.MODIFIED_GRAVELLY_MOUNTAINS, MOUNTAIN, SPARSE, RARE, OVERWORLD, MODIFIED);
        addTypes(Biomes.SHATTERED_SAVANNA, HOT, DRY, SPARSE, SAVANNA, MOUNTAIN, RARE, OVERWORLD);
        addTypes(Biomes.SHATTERED_SAVANNA_PLATEAU, HOT, DRY, SPARSE, SAVANNA, HILLS, RARE, OVERWORLD, PLATEAU);
        addTypes(Biomes.ERODED_BADLANDS, HOT, DRY, SPARSE, MOUNTAIN, RARE, OVERWORLD);
        addTypes(Biomes.MODIFIED_WOODED_BADLANDS_PLATEAU, HOT, DRY, SPARSE, HILLS, RARE, OVERWORLD, PLATEAU,
                MODIFIED);
        addTypes(Biomes.MODIFIED_BADLANDS_PLATEAU, HOT, DRY, SPARSE, MOUNTAIN, RARE, OVERWORLD, PLATEAU, MODIFIED);

        if (DEBUG) {
            StringBuilder buf = new StringBuilder();
            buf.append("BiomeDictionary:\n");
            Type.byName.forEach((name, type) -> buf
                    .append("    ").append(type.name).append(": ").append(type.biomes.stream()
                            .map(b -> b.getRegistryName().toString()).collect(Collectors.joining(", ")))
                    .append('\n'));
            LOGGER.debug(buf.toString());
        }
    }
}