Java tutorial
/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client.model.animation; import org.lwjgl.opengl.GL11; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.tileentity.TileEntity; public abstract class FastTESR<T extends TileEntity> extends TileEntitySpecialRenderer<T> { @Override public final void renderTileEntityAt(T te, double x, double y, double z, float partialTicks, int destroyStage) { Tessellator tessellator = Tessellator.getInstance(); VertexBuffer VertexBuffer = tessellator.getBuffer(); this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); RenderHelper.disableStandardItemLighting(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.enableBlend(); GlStateManager.disableCull(); if (Minecraft.isAmbientOcclusionEnabled()) { GlStateManager.shadeModel(GL11.GL_SMOOTH); } else { GlStateManager.shadeModel(GL11.GL_FLAT); } VertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); renderTileEntityFast(te, x, y, z, partialTicks, destroyStage, VertexBuffer); VertexBuffer.setTranslation(0, 0, 0); tessellator.draw(); RenderHelper.enableStandardItemLighting(); } @Override public abstract void renderTileEntityFast(T te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer VertexBuffer); }