Java tutorial
/* * Minecraft Forge * Copyright (c) 2016-2019. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client.event; import com.mojang.blaze3d.matrix.MatrixStack; import net.minecraft.block.BlockState; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.util.math.BlockPos; import net.minecraftforge.eventbus.api.Cancelable; import net.minecraftforge.eventbus.api.Event; /** * Called when a block's texture is going to be overlaid on the player's HUD. Cancel this event to prevent the overlay. */ @Cancelable public class RenderBlockOverlayEvent extends Event { public static enum OverlayType { FIRE, BLOCK, WATER } private final PlayerEntity player; private final MatrixStack mat; private final OverlayType overlayType; private final BlockState blockForOverlay; private final BlockPos blockPos; public RenderBlockOverlayEvent(PlayerEntity player, MatrixStack mat, OverlayType type, BlockState block, BlockPos blockPos) { this.player = player; this.mat = mat; this.overlayType = type; this.blockForOverlay = block; this.blockPos = blockPos; } /** * The player which the overlay will apply to */ public PlayerEntity getPlayer() { return player; } public MatrixStack getMatrixStack() { return mat; } /** * The type of overlay to occur */ public OverlayType getOverlayType() { return overlayType; } /** * If the overlay type is BLOCK, then this is the block which the overlay is getting it's icon from */ public BlockState getBlockForOverlay() { return blockForOverlay; } public BlockPos getBlockPos() { return blockPos; } }