Java tutorial
/******************************************************************************* * Copyright 2015 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package net.mikegraf.game.testing; import java.util.HashMap; import java.util.Map; import org.junit.runner.notification.RunNotifier; import org.junit.runners.BlockJUnit4ClassRunner; import org.junit.runners.model.FrameworkMethod; import org.junit.runners.model.InitializationError; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.backends.headless.HeadlessApplication; import com.badlogic.gdx.backends.headless.HeadlessApplicationConfiguration; public class GdxTestRunner extends BlockJUnit4ClassRunner implements ApplicationListener { private Map<FrameworkMethod, RunNotifier> invokeInRender = new HashMap<FrameworkMethod, RunNotifier>(); public GdxTestRunner(Class<?> klass) throws InitializationError { super(klass); HeadlessApplicationConfiguration conf = new HeadlessApplicationConfiguration(); new HeadlessApplication(this, conf); } @Override public void create() { } @Override public void resume() { } @Override public void render() { synchronized (invokeInRender) { for (Map.Entry<FrameworkMethod, RunNotifier> each : invokeInRender.entrySet()) { super.runChild(each.getKey(), each.getValue()); } invokeInRender.clear(); } } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void dispose() { } @Override protected void runChild(FrameworkMethod method, RunNotifier notifier) { synchronized (invokeInRender) { // add for invoking in render phase, where gl context is available invokeInRender.put(method, notifier); } // wait until that test was invoked waitUntilInvokedInRenderMethod(); } /** * */ private void waitUntilInvokedInRenderMethod() { try { while (true) { Thread.sleep(10); synchronized (invokeInRender) { if (invokeInRender.isEmpty()) break; } } } catch (InterruptedException e) { e.printStackTrace(); } } }