Java tutorial
/***************************************************************************\ * Copyright 2016 [Lyonlancer5] * * * * Licensed under the Apache License, Version 2.0 (the "License"); * * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * * See the License for the specific language governing permissions and * * limitations under the License. * \***************************************************************************/ package net.lyonlancer5.mcmp.karasu.client.renderer.block; import net.lyonlancer5.mcmp.karasu.block.BlocksList; import net.lyonlancer5.mcmp.karasu.client.ClientProxy; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.IBlockAccess; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; public class BlockSlimeRender implements ISimpleBlockRenderingHandler { @Override public void renderInventoryBlock(Block block, int meta, int modelID, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; //OpenGLHelper.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); //OpenGLHelper.enableBlend(); GL11.glEnable(GL11.GL_BLEND); //OpenGLHelper.translate(-0.5F, -0.5F, -0.5F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); float f = 0.0625F; renderer.setRenderBounds(f * 3, f * 3, f * 3, f * 13, f * 13, f * 13); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta)); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta)); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta)); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta)); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta)); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta)); tessellator.draw(); renderer.setRenderBounds(0, 0, 0, 1, 1, 1); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta)); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta)); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta)); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta)); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta)); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta)); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); GL11.glDisable(GL11.GL_BLEND); } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { renderer.renderStandardBlock(BlocksList.slime.reference(), x, y, z); float f = 0.0625F; renderer.setRenderBounds(f * 3, f * 3, f * 3, f * 13, f * 13, f * 13); renderer.renderAllFaces = true; boolean flag = renderer.renderStandardBlock(BlocksList.slime.reference(), x, y, z); renderer.renderAllFaces = false; return flag; } @Override public boolean shouldRender3DInInventory(int modelId) { return true; } @Override public int getRenderId() { return ClientProxy.rSLIME_BLOCK; } }