Java tutorial
/** * Copyright (C) 2011-2014 MK124 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package net.gtaun.shoebill.data; import org.apache.commons.lang3.builder.EqualsBuilder; import org.apache.commons.lang3.builder.HashCodeBuilder; import org.apache.commons.lang3.builder.ToStringBuilder; import org.apache.commons.lang3.builder.ToStringStyle; import java.io.Serializable; /** * * * @author MK124 */ public class AngledLocation extends Location implements Cloneable, Serializable { private static final long serialVersionUID = -6964956260244629027L; public float angle; public AngledLocation() { } public AngledLocation(float x, float y, float z, float angle) { super(x, y, z); this.angle = angle; } public AngledLocation(float x, float y, float z, int worldId, float angle) { super(x, y, z, worldId); this.angle = angle; } public AngledLocation(float x, float y, float z, int interiorId, int worldId, float angle) { super(x, y, z, interiorId, worldId); this.angle = angle; } public AngledLocation(Vector3D pos, int worldId, float angle) { super(pos, worldId); this.angle = angle; } public AngledLocation(Vector3D pos, int interiorId, int worldId, float angle) { super(pos, interiorId, worldId); this.angle = angle; } public AngledLocation(Location loc, float angle) { super(loc); this.angle = angle; } public AngledLocation(AngledLocation loc) { super(loc); this.angle = loc.getAngle(); } public float getAngle() { return angle; } public void setAngle(float angle) { this.angle = angle; } public void set(float x, float y, float z, float angle) { super.set(x, y, z); setAngle(angle); } public void set(float x, float y, float z, int worldId, float angle) { super.set(x, y, z, worldId); this.angle = angle; } public void set(float x, float y, float z, int interiorId, int worldId, float angle) { super.set(x, y, z, interiorId, worldId); this.angle = angle; } public void set(Vector3D pos, float angle) { super.set(pos); setAngle(angle); } public void set(Vector3D pos, int worldId, float angle) { super.set(pos); setAngle(angle); } public void set(Vector3D pos, int interiorId, int worldId, float angle) { super.set(pos, interiorId, worldId); setAngle(angle); } public void set(AngledLocation loc) { super.set(loc); setAngle(loc.getAngle()); } @Override public String toLegibleString() { return String.format("%f, %f, %f, %d, %d, %f", x, y, z, interiorId, worldId, angle); } @Override public int hashCode() { return HashCodeBuilder.reflectionHashCode(179424691, 198491317, this, false); } @Override public boolean equals(Object obj) { return EqualsBuilder.reflectionEquals(this, obj, false); } @Override public AngledLocation clone() { return (AngledLocation) super.clone(); } @Override public String toString() { return ToStringBuilder.reflectionToString(this, ToStringStyle.DEFAULT_STYLE, false); } }