neon.server.resource.ConfigurationLoader.java Source code

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Here is the source code for neon.server.resource.ConfigurationLoader.java

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/*
 *   Neon, a roguelike engine.
 *   Copyright (C) 2017-2018 - Maarten Driesen
 * 
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package neon.server.resource;

import java.io.IOException;
import java.util.Collections;
import java.util.HashSet;
import java.util.LinkedHashSet;
import java.util.Set;
import java.util.stream.Collectors;

import org.jdom2.Document;
import org.jdom2.Element;

import com.google.common.io.Files;

import neon.common.files.NeonFileSystem;
import neon.common.files.XMLTranslator;
import neon.common.resources.CClient;
import neon.common.resources.CGame;
import neon.common.resources.CServer;
import neon.common.resources.Resource;
import neon.common.resources.loaders.ResourceLoader;
import neon.server.entity.EntityManager;

/**
 * A resource loader for client and game configuration files.
 * 
 * @author mdriesen
 *
 */
public final class ConfigurationLoader implements ResourceLoader {
    private static final String namespace = "config";

    private final XMLTranslator translator = new XMLTranslator();
    private final NeonFileSystem files;
    private final EntityManager entities;

    public ConfigurationLoader(NeonFileSystem files, EntityManager entities) {
        this.files = files;
        this.entities = entities;
    }

    @Override
    public Resource load(String id) throws IOException {
        Element root = files.loadFile(translator, namespace, id + ".xml").getRootElement();
        switch (root.getName()) {
        case "client":
            return loadClient(root);
        case "game":
            return loadGame(root);
        case "server":
            return loadServer(root);
        default:
            throw new IllegalArgumentException("Argument is not a configuration resource");
        }
    }

    @Override
    public void save(Resource resource) throws IOException {
        if (resource.id.equals("game")) {
            Element root = saveGame(CGame.class.cast(resource));
            files.saveFile(new Document(root), translator, namespace, resource.id + ".xml");
        } else if (resource.id.equals("client")) {
            Element root = saveClient(CClient.class.cast(resource));
            files.saveFile(new Document(root), translator, namespace, resource.id + ".xml");
        } else if (resource.id.equals("server")) {
            Element root = saveServer(CServer.class.cast(resource));
            files.saveFile(new Document(root), translator, namespace, resource.id + ".xml");
        } else {
            throw new IllegalArgumentException("Argument is not a configuration resource");
        }
    }

    public CServer loadServer(Element root) {
        // LinkedHashSet to preserve module load order and to prevent doubles
        LinkedHashSet<String> modules = new LinkedHashSet<String>();
        for (Element module : root.getChild("modules").getChildren()) {
            modules.add(module.getText());
        }

        // set the correct module uid's in the entity manager
        if (root.getName().equals("server")) {
            // in case this was a saved configuration file
            for (Element module : root.getChild("modules").getChildren()) {
                entities.setModuleUID(module.getText(), Short.parseShort(module.getAttributeValue("uid")));
            }
        } else {
            // in case configuration was loaded from neon.ini
            short index = 1;
            for (String module : modules) {
                entities.setModuleUID(module, index++);
            }
        }

        String level = root.getChildText("log").toUpperCase();
        return new CServer(modules, level);
    }

    private CClient loadClient(Element root) {
        String title = root.getAttributeValue("title");
        String subtitle = root.getAttributeValue("subtitle");
        String intro = root.getChildText("intro");

        HashSet<String> playable = new HashSet<>();
        for (Element species : root.getChild("playable").getChildren()) {
            playable.add(species.getAttributeValue("id"));
        }

        return new CClient(title, subtitle, playable, intro);
    }

    private Element saveServer(CServer server) {
        Element root = new Element("server");

        Element modules = new Element("modules");
        for (String id : server.getModules()) {
            Element module = new Element("module");
            module.setText(id);
            module.setAttribute("uid", Short.toString(entities.getModuleUID(id)));
            modules.addContent(module);
        }
        root.addContent(modules);

        Element log = new Element("log");
        log.setText(server.getLogLevel().toString());
        root.addContent(log);

        return root;
    }

    private Element saveClient(CClient config) {
        Element client = new Element("client");
        client.setAttribute("title", config.title);
        client.setAttribute("subtitle", config.subtitle);

        Element intro = new Element("intro");
        intro.setText(config.intro);
        client.addContent(intro);

        Element playable = new Element("playable");
        client.addContent(playable);
        for (String id : config.getPlayableSpecies()) {
            Element species = new Element("species").setAttribute("id", id);
            playable.addContent(species);
        }

        return client;
    }

    private CGame loadGame(Element root) {
        Element start = root.getChild("start");
        String map = start.getAttributeValue("map");
        return new CGame(map, -1, -1, -1, Collections.emptyList(), Collections.emptySet());
    }

    private Element saveGame(CGame config) {
        Element game = new Element("game");
        Element start = new Element("start");
        start.setAttribute("map", config.map);
        game.addContent(start);
        return game;
    }

    @Override
    public Set<String> listResources() {
        return files.listFiles(namespace).parallelStream().map(Files::getNameWithoutExtension)
                .collect(Collectors.toSet());
    }

    @Override
    public void removeResource(String id) throws IOException {
        files.deleteFile(namespace, id + ".xml");
    }

    @Override
    public String getNamespace() {
        return namespace;
    }
}