neon.editor.resources.RMap.java Source code

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Here is the source code for neon.editor.resources.RMap.java

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/*
 *   Neon, a roguelike engine.
 *   Copyright (C) 2013 - Maarten Driesen
 * 
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package neon.editor.resources;

import java.util.*;
import org.jdom2.*;

import neon.editor.Editor;
import neon.editor.maps.*;
import neon.resources.RData;
import neon.resources.RDungeonTheme;
import neon.systems.files.XMLTranslator;
import neon.ui.graphics.Renderable;

/*
 * levensloop van een map:
 *    A. bestaande map:
 *       1. map laden
 *       2. zones laden
 *    B. nieuwe map:
 *       a. dungeon
 *       b. random dungeon
 *       c. outdoor
 */
public class RMap extends RData {
    // id van map = path
    public final static boolean DUNGEON = true;
    public HashMap<Integer, RZone> zones = new HashMap<Integer, RZone>();
    public RDungeonTheme theme;
    public short uid;
    private boolean type;
    private ArrayList<Integer> uids;

    // voor reeds bestaande maps tijdens loadMod
    public RMap(String id, Element properties, String... path) {
        super(id, path);
        uid = Short.parseShort(properties.getChild("header").getAttributeValue("uid"));
        name = properties.getChild("header").getChildText("name");
        type = properties.getName().equals("dungeon");

        if (type == DUNGEON) {
            if (properties.getChild("header").getAttribute("theme") != null) {
                theme = (RDungeonTheme) Editor.resources
                        .getResource(properties.getChild("header").getAttributeValue("theme"), "theme");
            } else {
                for (Element zone : properties.getChildren("level")) {
                    zones.put(Integer.parseInt(zone.getAttributeValue("l")), new RZone(zone, this, path));
                }
            }
        } else {
            zones.put(0, new RZone(properties, this, path));
        }
    }

    // voor nieuwe aan te maken maps
    public RMap(short uid, String mod, MapDialog.Properties props) {
        super(props.getID(), mod);
        this.uid = uid;
        type = props.isDungeon();
        name = props.getName();

        if (!props.isDungeon()) { // bij outdoor altijd zone en base region instellen
            Element region = new Element("region");
            region.setAttribute("x", "0");
            region.setAttribute("y", "0");
            region.setAttribute("w", Integer.toString(props.getWidth()));
            region.setAttribute("h", Integer.toString(props.getHeight()));
            region.setAttribute("text", props.getTerrain());
            region.setAttribute("l", "0");
            Instance ri = new IRegion(region);
            RZone zone = new RZone(name, mod, ri, this);
            zones.put(0, zone);
        }
    }

    public void setName(String name) {
        this.name = name;
    }

    public boolean isDungeon() {
        return type;
    }

    public RZone getZone(int index) {
        if (zones.isEmpty()) {
            load();
        }
        return zones.get(index);
    }

    public int getZone(RZone zone) {
        if (zones.isEmpty()) {
            load();
        }

        for (Integer i : zones.keySet()) {
            if (zones.get(i) == zone) {
                return i;
            }
        }
        return 0;
    }

    public short getUID() {
        return uid;
    }

    public String toString() {
        return name;
    }

    // objecten indien nodig ook uit tree halen!!!
    public void removeObjectUID(int uid) {
        uids.remove((Integer) uid); // omdat remove(int) de int'ste waarde verwijderd
    }

    // objecten niet vergeten in tree te steken!!!
    public int createUID(Element e) {
        int hash = e.hashCode();
        while (uids.contains(hash)) {
            hash++;
        }
        uids.add(hash);
        return hash;
    }

    public Element toElement() {
        System.out.println("save map: " + name);
        Element root = new Element(isDungeon() ? "dungeon" : "world");
        Element header = new Element("header");
        header.setAttribute("uid", Short.toString(uid));
        header.addContent(new Element("name").setText(name));
        root.addContent(header);
        if (type == DUNGEON) {
            for (Integer level : zones.keySet()) {
                root.addContent(zones.get(level).toElement().setAttribute("l", level.toString()));
            }
        } else {
            RZone zone = zones.get(0);
            Element creatures = new Element("creatures");
            Element items = new Element("items");
            Element regions = new Element("regions");
            for (Renderable r : zone.getScene().getElements()) {
                Instance i = (Instance) r;
                Element element = i.toElement();
                element.detach();
                if (element.getName().equals("region")) {
                    regions.addContent(element);
                } else if (element.getName().equals("creature")) {
                    creatures.addContent(element);
                } else if (element.getName().equals("item") || element.getName().equals("door")
                        || element.getName().equals("container")) {
                    items.addContent(element);
                }
            }
            root.addContent(creatures);
            root.addContent(items);
            root.addContent(regions);
        }

        return root;
    }

    public void load() {
        if (uids == null) { // vermijden dat map twee keer geladen wordt
            uids = new ArrayList<Integer>();
            try {
                String file = Editor.getStore().getMod(path[0]).getPath()[0];
                Element root = Editor.files.getFile(new XMLTranslator(), file, "maps", id + ".xml")
                        .getRootElement();

                if (root.getName().equals("world")) {
                    uids.addAll(zones.get(0).load(root));
                } else if (root.getName().equals("dungeon")) {
                    for (Element level : root.getChildren("level")) {
                        uids.addAll(zones.get(Integer.parseInt(level.getAttributeValue("l"))).load(level));
                    }
                } else {
                    System.out.println("fout in EditableMap.load(" + id + ")");
                }
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    }

    /**
     * This method removes a zone from this map.
     * 
     * @param level   the zone to remove
     */
    public void removeZone(int level) {
        for (Renderable r : zones.get(level).getScene().getElements()) {
            Instance instance = (Instance) r;
            if (instance instanceof IObject) { // uids verwijderen
                uids.remove(Integer.parseInt(instance.toElement().getAttributeValue("uid")));
                if (instance.toElement().getName().equals("container")) { // container inhoud verwijderen
                    for (Element e : instance.toElement().getChildren()) {
                        uids.remove(Integer.parseInt(e.getAttributeValue("uid")));
                    }
                }
            }
        }
        zones.remove(level);
    }
}