Java tutorial
/* * Neon, a roguelike engine. * Copyright (C) 2017-2018 - Maarten Driesen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package neon.common.event; import java.util.Set; import com.google.common.collect.ImmutableSet; import neon.common.resources.CClient; import neon.common.resources.CServer; /** * An event containing all configuration information for the client. * * @author mdriesen * */ public final class ConfigurationEvent extends NeonEvent { private final Set<String> modules; public final String title; public final String subtitle; /** * Initializes this event with game configuration data. * * @param config */ public ConfigurationEvent(CClient cc, CServer cs) { modules = ImmutableSet.copyOf(cs.getModules()); title = cc.title; subtitle = cc.subtitle; } /** * Returns an unmodifiable {@code Set} that preserves the correct load * order of modules, as defined in the neon.ini configuration file. * * @return the modules loaded in this game */ public Set<String> getModules() { return modules; } }