Java tutorial
package mytrack; /* * Java 3D Tutorial example. * * http://www.daltonfilho.com * * Copyright (C) 2005 Dalton Filho * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import java.awt.*; import java.io.BufferedReader; import java.io.File; import java.io.FileOutputStream; import java.io.FileReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.nio.file.StandardCopyOption; import org.apache.commons.io.FileUtils; //import org.apache.commons.io.FilenameUtils; import org.apache.commons.io.IOUtils; import javax.swing.JFrame; import javax.vecmath.*; import javax.media.j3d.*; import com.sun.j3d.loaders.IncorrectFormatException; import com.sun.j3d.loaders.ParsingErrorException; import com.sun.j3d.loaders.Scene; import com.sun.j3d.loaders.objectfile.ObjectFile; import com.sun.j3d.utils.universe.SimpleUniverse; /** * This class creates a very simple window in which a 3D canvas occupies the * entire window and displays a 3D model loaded from disk. You will have to * change the line where the path of the model is set. * * @author Dalton Filho * @since 12/28/2005 */ public class SimpleModelView extends JFrame { // INSTANCE **************************************************************** /** The canvas where the object is rendered. */ private Canvas3D canvas; /** Simplifies the configuration of the scene. */ private SimpleUniverse universe; /** The root node of the scene. */ private BranchGroup root; // INITIALIZATION ********************************************************** /** * Creates a window with a 3D canvas on its center. * * @throws IOException if some error occur while loading the model */ public SimpleModelView() throws IOException { configureWindow(); configureCanvas(); configureUniverse(); addModelToUniverse(); addLightsToUniverse(); //root.compile(); universe.addBranchGraph(root); } /** * Defines basic properties of this window. */ private void configureWindow() { setTitle("Basic Java3D Program"); setSize(640, 480); Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); int locationX = (screenSize.width - getWidth()) / 2; int locationY = (screenSize.height - getHeight()) / 2; setLocation(locationX, locationY); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } /** * Defines basic properties of the canvas. */ private void configureCanvas() { canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration()); canvas.setDoubleBufferEnable(true); getContentPane().add(canvas, BorderLayout.CENTER); } /** * Defines basic properties of the universe. */ private void configureUniverse() { universe = new SimpleUniverse(canvas); universe.getViewingPlatform().setNominalViewingTransform(); } /** * Loads a model from disk and assign the root node of the scene * * @throws IOException if it's impossible to find the 3D model */ private void addModelToUniverse() throws IOException { Scene scene = getSceneFromFile("C:/Users/bill/Documents/models/shunter.obj"); root = scene.getSceneGroup(); } /** * Adds a dramatic blue light... */ private void addLightsToUniverse() { Bounds influenceRegion = new BoundingSphere(); Color3f lightColor = new Color3f(Color.RED); Vector3f lightDirection = new Vector3f(-1F, -1F, -1F); DirectionalLight light = new DirectionalLight(lightColor, lightDirection); light.setInfluencingBounds(influenceRegion); root.addChild(light); } // ACCESS ****************************************************************** /** * Loads a scene from a Wavefront .obj model. * * @param location the path of the model * @return Scene the scene contained on the model * @throws IOException if some error occur while loading the model */ public static Scene getSceneFromFile(String location) throws IOException { ObjectFile file = new ObjectFile(ObjectFile.RESIZE); return file.load(new FileReader(location)); // Class currentClass = new Object() { }.getClass().getEnclosingClass(); // InputStream in = currentClass.getClass().getResourceAsStream(location); // // File targetFile = new File("C:/tmp"); // java.nio.file.Files.copy( // in, // targetFile.toPath(), // StandardCopyOption.REPLACE_EXISTING); // // IOUtils.closeQuietly(in); // // return file.load(new FileReader(targetFile)); } // MAIN ******************************************************************** public static void main(String[] args) { try { new SimpleModelView().setVisible(true); } catch (IOException ex) { ex.printStackTrace(); } } }