Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package myfirstgame; import java.util.logging.Level; import java.util.logging.Logger; import org.lwjgl.LWJGLException; import org.lwjgl.input.Keyboard; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.opengl.GL11; /** * * @author Anon */ public class Window { private static int width = 0; private static int height = 0; public static boolean closeReq = false; public void init(int width, int height) { Window.width = width; Window.height = height; try { //Look for a displaymode with matching width and height that supports fullscreen, set it to the displaymode we want to use. DisplayMode displayMode = null; DisplayMode[] modes = Display.getAvailableDisplayModes(); for (int i = 0; i < modes.length; i++) { if (modes[i].getWidth() == width && modes[i].getHeight() == height && modes[i].isFullscreenCapable()) { displayMode = modes[i]; } } Display.setDisplayMode(displayMode); Display.setFullscreen(true); Display.create(); } catch (Exception e) { e.printStackTrace(); System.exit(0); } GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, 800, 0, 600, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); try { Mouse.create(); Keyboard.create(); } catch (LWJGLException ex) { Logger.getLogger(Window.class.getName()).log(Level.SEVERE, null, ex); } //Mouse.setGrabbed(true); } public static void update() { if (Display.isCloseRequested()) { closeReq = true; } Display.update(); //Update display content and look for input. Display.sync(60); //Wait til we reach 60 fps :) } public static void cleanUp() { Display.destroy(); } public int getWidth() { return width; } public int getHeight() { return height; } }