myfirstgame.Tree.java Source code

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Here is the source code for myfirstgame.Tree.java

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/*
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 */
package myfirstgame;

import org.lwjgl.opengl.GL11;
import static org.lwjgl.opengl.GL11.GL_QUADS;
import static org.lwjgl.opengl.GL11.glTexCoord2f;
import static org.lwjgl.opengl.GL11.glVertex2i;
import org.newdawn.slick.opengl.Texture;

/**
 *
 * @author Anon
 */
public class Tree {
    public static int treex;
    public static int treey;
    static int sizeX = 45, sizeY = 45;

    public static void spawnTree(int x, int y) {
        treex = x;
        treey = y;
    }

    public void outline() {
        GL11.glLineWidth((float) 2.5);
        GL11.glColor3f(255, 0, 0);
        GL11.glBegin(GL11.GL_LINES);
        GL11.glVertex2f(treex, treey);
        GL11.glVertex2f(treex, treey + sizeY);
        GL11.glEnd();

        GL11.glBegin(GL11.GL_LINES);
        GL11.glVertex2f(treex, treey + sizeY);
        GL11.glVertex2f(treex + sizeX, treey + sizeY);
        GL11.glEnd();

        GL11.glBegin(GL11.GL_LINES);
        GL11.glVertex2f(treex + sizeX, treey + sizeY);
        GL11.glVertex2f(treex + sizeX, treey);
        GL11.glEnd();

        GL11.glBegin(GL11.GL_LINES);
        GL11.glVertex2f(treex + sizeX, treey);
        GL11.glVertex2f(treex, treey);
        GL11.glEnd();

        GL11.glColor3f(255, 255, 255);

    }

    public void drawTree(Texture tex) {
        outline();
        tex.bind();
        GL11.glBegin(GL_QUADS);
        glTexCoord2f(0, 1);
        glVertex2i(treex, treey);
        glTexCoord2f(1, 1);
        glVertex2i(treex + sizeX, treey);
        glTexCoord2f(1, 0);
        glVertex2i(treex + sizeX, treey + sizeY);
        glTexCoord2f(0, 0);
        glVertex2i(treex, treey + sizeY);
        GL11.glEnd();
    }

    public static void drawTree() {

        GL11.glBegin(GL_QUADS);
        glVertex2i(treex, treey);
        glVertex2i(treex + sizeX, treey);
        glVertex2i(treex + sizeX, treey + sizeY);
        glVertex2i(treex, treey + sizeY);
        GL11.glEnd();
    }
}