Java tutorial
/* * Herzog3D - 3D Real Time Strategy game. * Copyright (C) 2005 Shannon Smith * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ package model; import org.lwjgl.opengl.GL11; import util.Vector2f; import util.Vector3f; /** * @author Shannon Smith */ public class Triangle { public Vector3f[] pos = new Vector3f[3]; public Vector3f[] norm = new Vector3f[3]; public Vector2f[] tex = new Vector2f[3]; public void draw() { if (tex[0] != null) GL11.glTexCoord2f(tex[0].x, tex[0].y); GL11.glNormal3f(norm[0].x, norm[0].y, norm[0].z); GL11.glVertex3f(pos[0].x, pos[0].y, pos[0].z); if (tex[1] != null) GL11.glTexCoord2f(tex[1].x, tex[1].y); GL11.glNormal3f(norm[1].x, norm[1].y, norm[1].z); GL11.glVertex3f(pos[1].x, pos[1].y, pos[1].z); if (tex[2] != null) GL11.glTexCoord2f(tex[2].x, tex[2].y); GL11.glNormal3f(norm[2].x, norm[2].y, norm[2].z); GL11.glVertex3f(pos[2].x, pos[2].y, pos[2].z); } }