Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package Model; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL20; import org.lwjgl.opengl.GL30; public class Render { public void pripravi() { GL11.glClearColor(1, 0, 0, 1); } public void render(Model model) { GL30.glBindVertexArray(model.getVaoID()); GL20.glEnableVertexAttribArray(0); GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, model.getVertexCount()); GL20.glDisableVertexAttribArray(0); GL30.glBindVertexArray(0); } }