model.Connector.java Source code

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Here is the source code for model.Connector.java

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/*
 *    Herzog3D - 3D Real Time Strategy game.
 *   Copyright (C) 2005  Shannon Smith
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
package model;

import org.lwjgl.opengl.GL11;

import util.ReadableVector3f;
import util.Vector3f;

public class Connector {

    private Vector3f pos;
    private Vector3f axis;

    public Connector(ReadableVector3f pos, ReadableVector3f axis) {
        this.pos = new Vector3f(pos);
        this.axis = new Vector3f(axis);
        this.axis.normalise();
    }

    public void set(float x, float y, float z, float ax, float ay, float az) {
        pos.x = x;
        pos.y = y;
        pos.z = z;
        axis.x = ax;
        axis.y = ay;
        axis.z = az;
    }

    public Vector3f getPosition() {
        return pos;
    }

    public Vector3f getAxis() {
        return axis;
    }

    public void draw() {
        GL11.glBegin(GL11.GL_LINES);
        GL11.glColor3f(1.0f, 0, 0);
        GL11.glVertex3f(pos.x, pos.y, pos.z);
        GL11.glVertex3f(pos.x + axis.x / 5.0f, pos.y + axis.y / 5.0f, pos.z + axis.z / 5.0f);
        GL11.glEnd();
    }

    public void transformGL(float angle) {
        GL11.glTranslatef(pos.x, pos.y, pos.z);
        GL11.glRotatef(angle, axis.x, axis.y, axis.z);
        //        GL11.glTranslatef(-pos.x,-pos.y,-pos.z);
    }

}