Java tutorial
// Date: 19-7-2013 16:19:21 // Template version 1.1 // Java generated by Techne package minesweeperMod.client; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import org.lwjgl.opengl.GL11; /** * Minesweeper Mod * @author MineMaarten * www.minemaarten.com * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) */ public class ModelFlag extends ModelBase { private final ModelRenderer Base; private final ModelRenderer Pole; private final ModelRenderer Flag; public ModelFlag() { textureWidth = 64; textureHeight = 32; Base = new ModelRenderer(this, 8, 0); Base.addBox(0F, 0F, 0F, 12, 1, 12); Base.setRotationPoint(-6F, 23F, -6F); Base.setTextureSize(64, 32); Base.mirror = true; setRotation(Base, 0F, 0F, 0F); Pole = new ModelRenderer(this, 0, 0); Pole.addBox(0F, 0F, 0F, 2, 30, 2); Pole.setRotationPoint(-1F, -7F, -1F); Pole.setTextureSize(64, 32); Pole.mirror = true; setRotation(Pole, 0F, 0F, 0F); Flag = new ModelRenderer(this, 8, 13); Flag.addBox(0F, 0F, 0F, 8, 8, 1); Flag.setRotationPoint(1F, -7F, -0.5F); Flag.setTextureSize(64, 32); Flag.mirror = true; setRotation(Flag, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Base.render(f5); Pole.render(f5); Flag.render(f5); } public void renderModel(float size, float rotation) { Base.render(size); GL11.glRotated(rotation, 0, 1, 0); Pole.render(size); Flag.render(size); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }