minechess.common.network.PacketPlaySound.java Source code

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Here is the source code for minechess.common.network.PacketPlaySound.java

Source

package minechess.common.network;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import net.minecraft.entity.player.EntityPlayer;
import cpw.mods.fml.common.network.ByteBufUtils;

/**
 * MineChess
 * @author MineMaarten
 * www.minemaarten.com
 * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
 */

public class PacketPlaySound extends LocationDoublePacket {
    private String sound;
    private float volume, pitch;
    private boolean bool;

    public PacketPlaySound() {
    }

    public PacketPlaySound(String sound, double x, double y, double z, float volume, float pitch, boolean bool) {
        super(x, y, z);
        this.sound = sound;
        this.volume = volume;
        this.pitch = pitch;
    }

    @Override
    public void encodeInto(ChannelHandlerContext ctx, ByteBuf buffer) {
        super.encodeInto(ctx, buffer);
        ByteBufUtils.writeUTF8String(buffer, sound);
        buffer.writeFloat(volume);
        buffer.writeFloat(pitch);
        buffer.writeBoolean(bool);
    }

    @Override
    public void decodeInto(ChannelHandlerContext ctx, ByteBuf buffer) {
        super.decodeInto(ctx, buffer);
        sound = ByteBufUtils.readUTF8String(buffer);
        volume = buffer.readFloat();
        pitch = buffer.readFloat();
        bool = buffer.readBoolean();
    }

    @Override
    public void handleClientSide(EntityPlayer player) {
        player.worldObj.playSound(x, y, z, sound, volume, pitch, bool);
    }

    @Override
    public void handleServerSide(EntityPlayer player) {
    }

}