me.thehutch.fusion.engine.render.opengl.gl30.OpenGL30Texture.java Source code

Java tutorial

Introduction

Here is the source code for me.thehutch.fusion.engine.render.opengl.gl30.OpenGL30Texture.java

Source

/*
 * This file is part of Engine, licensed under the Apache 2.0 License.
 *
 * Copyright (c) 2014 thehutch.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at:
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package me.thehutch.fusion.engine.render.opengl.gl30;

import static org.lwjgl.opengl.GL11.GL_TEXTURE_2D;

import java.nio.ByteBuffer;
import me.thehutch.fusion.api.util.GLVersion;
import me.thehutch.fusion.engine.render.opengl.gl20.OpenGL20Texture;
import me.thehutch.fusion.engine.render.texture.InternalFormat;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL30;

/**
 * @author thehutch
 */
public class OpenGL30Texture extends OpenGL20Texture {

    @Override
    public void setPixelData(ByteBuffer pixels, InternalFormat format, int width, int height,
            boolean generateMipmaps) {
        ensureCreated("Texture must be created to set pixel data.");
        // Upload the pixel data to the GPU
        GL11.glTexImage2D(GL_TEXTURE_2D, 0, format.getGLConstant(), width, height, 0,
                format.getFormat().getGLConstant(), format.getDataType().getGLConstant(), pixels);
        // Check if mipmaps should be generated for this texture
        if (generateMipmaps) {
            GL30.glGenerateMipmap(GL_TEXTURE_2D);
        }
    }

    @Override
    public GLVersion getGLVersion() {
        return GLVersion.GL30;
    }
}