Java tutorial
/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.gui.element; import matteroverdrive.Reference; import matteroverdrive.gui.MOGuiBase; import matteroverdrive.util.RenderUtils; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; import java.util.List; /** * Created by Simeon on 3/14/2015. */ public class MatterConnectionElement extends MOElementBase { public static final ResourceLocation texture = new ResourceLocation( Reference.PATH_ELEMENTS + "side_slot_bg.png"); int id; int count; @Override public void addTooltip(List<String> list, int mouseX, int mouseY) { list.add(StatCollector.translateToLocal(Item.getItemById(id).getUnlocalizedName() + ".name") + " [" + count + "]"); } public MatterConnectionElement(MOGuiBase gui, int id, int count) { this(gui, 22, 22, id, count); } public MatterConnectionElement(MOGuiBase gui, int width, int height, int id, int count) { super(gui, 0, 0, width, height); this.id = id; this.count = count; } @Override public void updateInfo() { } @Override public void init() { } @Override public void drawBackground(int mouseX, int mouseY, float gameTicks) { GL11.glColor3f(1, 1, 1); RenderUtils.bindTexture(texture); gui.drawSizedTexturedModalRect(posX, posY, 0, 0, 22, 22, 22, 22); } @Override public void drawForeground(int mouseX, int mouseY) { RenderUtils.renderStack(posX + 2, posY + 2, new ItemStack(Item.getItemById(id))); gui.getFontRenderer().drawStringWithShadow(Integer.toString(count), posX + 8, posY + 24, 0xFFFFFF); } }